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James Bondage's avatar

Late to the party, but I find myself coming back to these posts since I want to move away from detailed (and prep heavy) osr dungeon mapping.

Do you find this type of play contrasts with tactical decision such as flanking enemies through side hallways, exploiting bottlenecks or using adjacent rooms to set up ambushes?

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Mike N's avatar

What did you use to generate the point crawl map example? What program, specifically? Thanks.

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