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NoizyDragon's avatar

In games with inventory slot systems (e.g. Mausritter, ShadowDark), it seems that the decision of how many slots are allocated to consumables is rather important. Do you have a rule of thumb for how many slots would be occupied by abstracted supply?

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Matthew Pfister's avatar

I’ve used a similar system but a max roll never increased the die. Players could only increase the die via “resupplying” as you put it. I do have one question, is there a random table for the supply incidents? The way you describe them make it seem like there is but I didn’t see one

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