As part of my Start With Six game mechanics I've been working on since Pocket Quest '23, one mechanic limits in-game dialogue. Everyone starts with six words, then five, then four, etc. Having to consider what to say (or not) for effective communication made for some humorous or interesting moments. Using a D6 to track your word limit each round is handy.
Let's hope I polish up the other Start With Six mechanics soon enough and make them just as enjoyable. :D (Spoiler: It will be an open system for anyone to use.)
As part of my Start With Six game mechanics I've been working on since Pocket Quest '23, one mechanic limits in-game dialogue. Everyone starts with six words, then five, then four, etc. Having to consider what to say (or not) for effective communication made for some humorous or interesting moments. Using a D6 to track your word limit each round is handy.
This is a really cool mechanic!
Let's hope I polish up the other Start With Six mechanics soon enough and make them just as enjoyable. :D (Spoiler: It will be an open system for anyone to use.)
Excellent points!