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K.J. Montgomery's avatar

As part of my Start With Six game mechanics I've been working on since Pocket Quest '23, one mechanic limits in-game dialogue. Everyone starts with six words, then five, then four, etc. Having to consider what to say (or not) for effective communication made for some humorous or interesting moments. Using a D6 to track your word limit each round is handy.

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Nate Whittington's avatar

Excellent points!

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