21 Comments
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sean f. smith / he, him's avatar

when I'm playing rules-lite, I rail against extra steps unless those steps give more choice + fun ─ this looks great!

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Murkdice's avatar

I have the same philosophy pretty much! And it certainly feels that way in play!

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Knaves Quill's avatar

I adore this idea, and look forward to adapting it for a future run of Cy_Borg. Tech-centric attacks and mechanics demand the choices be bespoke for the setting.

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Murkdice's avatar

Definitely! I think it could be very fun, probably also worth having separate tables for melee, gunshots, and explosives I reckon.

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D-77 Games's avatar

This is awesome. I already added a Scarred and Mutilated play mode to my Shadowdark setting (which is very WHFRP informed) but I think I'll take a poke at adapting this to SD just to see how it look when I'm done faffing with it.

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Murkdice's avatar

Let me know how it goes!

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D-77 Games's avatar

Sure thing. I'll be working on an expanded rulebook for my setting early in the new year which is when I'll start workiong on new mechanics to layer on top of SD core. I'll probably mess about with it before then. Either way I'll circle back when I've either done something cool or made a dogs breakfast of it.

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Travis Rodgers's avatar

It's still a good bit of crunch, but I do love the idea. You've done a nice job here, and I appreciate how you've approached the topic.

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Murkdice's avatar

Thanks!

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Brother Schlungz 🙏's avatar

Every post a banger

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Murkdice's avatar

Thank you so much!

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Sean Valdrow's avatar

Waaay back in the day, there was a truly awful post-apocalypse game named Aftermath. Aftermath was byzantine, overly complicated, and an utter nightmare. It did have a 30-location hit diagram of a human body. Toss a thirty-sider to see where you hit. If that part of the body was behind cover enough to stop the bullet, the 'hit' wasn't a hit. I kept that and dumped the rest of Aftermath. I've used it ever since.

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RobinPlays's avatar

Good stuff! I played one game with tables of different body wounds. I too love the concept, it’s much more realistic but you’re right, it slowed down my combat and started to feel irritating. Maybe because I was like, kill the monster already!

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Murkdice's avatar

It’s definitely a table by table choice! I’ve found this to be one of the quicker ways of wedging it into a game but it’s always going to make things slower, pros and cons!

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John Williford's avatar

Nice but, do I hate my PCs _that_ much?

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Murkdice's avatar

Fortunately, the PCs get to do the same to the NPCs haha (well... maybe not dragons)

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Ivo Ziskra's avatar

Awesome tables. I think Moonshades has a major wound table of sorts. I believe your is more brutal. Thanks for sharing. The minor wound table looks pretty rough too.

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Murkdice's avatar

Yeah the minor wound table keeps things very dynamic, and gives players cool tactical choices!

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