A must read for and another creator. This helps me see more clearly the disjointed nature of the current published campaign we are playing. I haven't been enjoying it but I couldn't put my finger on why. Now I see it and know I need a better way of connecting the fictions.
Some modules feature streamlined mechanics and descriptive blocks, typical of most OSR designs. Each separate room unfolds its narrative as player characters step in, and random tables work perfectly for this style.
Other modules are crafted as full mystery cases, much like most COC scenarios. Skipping thorough pre-reading may cause players to miss vital clues early on, though tactics such as the three-clue rule can mitigate this issue.
I’d like to hear your thoughts on these two module styles and which you prefer, given their vastly different preparation approaches.
A must read for and another creator. This helps me see more clearly the disjointed nature of the current published campaign we are playing. I haven't been enjoying it but I couldn't put my finger on why. Now I see it and know I need a better way of connecting the fictions.
Great!
Excellent! As I read, I was bouncing your bullets against my 'modules', and starting to poke at what might need tweaking.
Glad it’s useful!
I’m saving this, this was another great blog post!
Thank you!
Some modules feature streamlined mechanics and descriptive blocks, typical of most OSR designs. Each separate room unfolds its narrative as player characters step in, and random tables work perfectly for this style.
Other modules are crafted as full mystery cases, much like most COC scenarios. Skipping thorough pre-reading may cause players to miss vital clues early on, though tactics such as the three-clue rule can mitigate this issue.
I’d like to hear your thoughts on these two module styles and which you prefer, given their vastly different preparation approaches.