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Ivo Ziskra's avatar

This a great read. Makes think of saving it for when I write modules.

Randall Hayes's avatar

I am right now doing a solo run through an 80s module, Castle Keitel, the only one I know of published for the Australian game Lace & Steel. The main plot is a bit railroady, but there are lots of those micro-fictions in sidebars that offer side quests and off-ramps. The maps and drawings by Donna Barr also add to the experience.

Some instruction manuals are definitely better than others. This one assumes that you already know how to play the game, which is a fiddly thing with math, which means that the minimal stat blocks of NPCs will have to be expanded for any extended interaction with them, and while there's an internal index, there are no explicit cross-references to the game itself. This makes for a lot of awkward page-flipping.

The system even has a primitive oracle in the form of a Tarot deck, though of course 45 years ago the author couldn't know how the solo form of the hobby would develop over time. How system-agnostic are your own modules?

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