I'll +1 this person's suggestion. No joke, your account is the reason I jumped back into using Substack more again recently. If I'm recalling correctly, I think Ben Milton mentioned one of your posts in his Glatisant newsletter. And now I pretty much auto-open every post you make because I know it'll either be something I want to use or at least a good take on a topic.
OK, I am super interested to learn how you've started cross referencing psychology and TTRPG's.
I saw The Body Keeps the Score and was instantly interested having read the book. I blame my knowledge of psychology on the fact that I've married a licensed mental health therapist and have read a lot of of her stuff, but it's pretty uncommon for me to see a cross-section of psychology and gaming.
I like your proposal! It makes me think I should also publish some of the add-ons I made up for VI·VIII·X KUP RPG... This comes to my mind as I did smtg similar about effects from serious wounds (and even other options)...
Interesting ideas! One thing that could spice things up rather than a full tax on players is that people function better under (some) stress. It improves our memory, workrate, etc. For sure too much or unrelieved stress is where the pain points start kicking in hard. Free League's Alien RPG gave this a nod with the first group of stress results having minimal issue while giving the player more dice to try and complete tasks. This gave the player a boon before the inevitable weeping in the corner and abject horror slithers in.
I’ve thought about the repercussions and fallout of life altering situations and circumstances in game play and how to address them after the fact. This helps work through that process even more. Something I need to fine tune as it can add a layer of depth and challenge usually slipped over. Keen insights and thoughts as always!! Appreciate it!
You really need a place like your own SRD, a book, a database or whatever where you collect all these tables and rulings for GMs to find
Keep your eyes peeled. We have ideas…
I'll +1 this person's suggestion. No joke, your account is the reason I jumped back into using Substack more again recently. If I'm recalling correctly, I think Ben Milton mentioned one of your posts in his Glatisant newsletter. And now I pretty much auto-open every post you make because I know it'll either be something I want to use or at least a good take on a topic.
I genuinely think I might prefer this to any other stress or fallout system I've seen in an RPG.
Thank you so much! I’ve read a fair few of them, and this is where I’ve ended up for now at least!
OK, I am super interested to learn how you've started cross referencing psychology and TTRPG's.
I saw The Body Keeps the Score and was instantly interested having read the book. I blame my knowledge of psychology on the fact that I've married a licensed mental health therapist and have read a lot of of her stuff, but it's pretty uncommon for me to see a cross-section of psychology and gaming.
It’s something I’ve been exploring for years, but also the other half of the Murkdice duo has a PhD in Psychology haha
I love this idea.
Thanks!
I like your proposal! It makes me think I should also publish some of the add-ons I made up for VI·VIII·X KUP RPG... This comes to my mind as I did smtg similar about effects from serious wounds (and even other options)...
May the fun be always at your table!
Interesting ideas! One thing that could spice things up rather than a full tax on players is that people function better under (some) stress. It improves our memory, workrate, etc. For sure too much or unrelieved stress is where the pain points start kicking in hard. Free League's Alien RPG gave this a nod with the first group of stress results having minimal issue while giving the player more dice to try and complete tasks. This gave the player a boon before the inevitable weeping in the corner and abject horror slithers in.
This is a neat idea, maybe rewarding characters for passing the check with a table of benefits instead!
Excellent! This is really good.
I’ve thought about the repercussions and fallout of life altering situations and circumstances in game play and how to address them after the fact. This helps work through that process even more. Something I need to fine tune as it can add a layer of depth and challenge usually slipped over. Keen insights and thoughts as always!! Appreciate it!
Sounds great! Always happy to hear my ideas are helpful!