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NoizyDragon's avatar

Combining "Encounter Chance" with "Encounter Type" is efficient, although 35% is much higher than 1 in 6, but not much higher than 2 in 6. Three local encounters could mean "up to three (minor) factions per region" OR could mean "up to three facets of the same (major) faction." Mixing encounters from other regions guarantees conflicts OR at least an opportunity for PCs to create conflict.

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Murkdice's avatar

Yeah you could 100% take that approach! I personally like the 30-35% chance region for encounters, but it’s not for everyone!

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Gus Lopes's avatar

Cool little system. Thanks for sharing!

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Matthew Pfister's avatar

Love the idea. I think I’ll retrofit it to a 2d6 bell curve. Love me a bell curve encounter table.

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Murkdice's avatar

This would work well with that! Or something like a 1d4 + 1d8 table too.

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