Simplicity is the key here! This set of rules is very close to the one I present in the optional rulebook and I find it useful because of the simplicity! More complex rules would waste playability! Great work!
Elegantly simple system, but I know I’d never use it. Just not the kind of game I run. Somehow dying of ‘grave rot’ or whatever seems even more ignoble than being one-shotted by a 2hp Goblin archer.
Simplicity is the key here! This set of rules is very close to the one I present in the optional rulebook and I find it useful because of the simplicity! More complex rules would waste playability! Great work!
Elegantly simple system, but I know I’d never use it. Just not the kind of game I run. Somehow dying of ‘grave rot’ or whatever seems even more ignoble than being one-shotted by a 2hp Goblin archer.
Yeah it's definitely a case of taste :)
Depending on the system, attacks from certain creatures should increase the chance or be their own factor. But I like the keep it simple method.
Yeah you can 100% say ‘this creature is a higher risk’ and make it add the equivalent of 2 factors. Likewise an infected weapon is a good vector too!