This is pretty cool. Take this and add the history from Nate's post how to make weapons not suck and you would have some truly unique weapons with a story behind them.
I love the sound of all these, the wounds and weapon abilities. When GMing, do you have a preferred method to track what's going on with who when effects get applied?
I get players tracking their own wounds, for opponents if I'm struggling to hold it in memory I just write a little note next to the statblock. For minor ones, I cross those off when they no longer apply and for major ones they tend to stick around!
This is pretty cool. Take this and add the history from Nate's post how to make weapons not suck and you would have some truly unique weapons with a story behind them.
I love the sound of all these, the wounds and weapon abilities. When GMing, do you have a preferred method to track what's going on with who when effects get applied?
I get players tracking their own wounds, for opponents if I'm struggling to hold it in memory I just write a little note next to the statblock. For minor ones, I cross those off when they no longer apply and for major ones they tend to stick around!