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Mark Casiglio's avatar

Describing doors is one of the biggest changes in my gaming life over the last two years. After two decades of asking for perception checks, describing good doors (and exits) is a fun challenge that I've really tried to embrace. And anything in the text that keeps me from saying "it looks like ... well, every other door you've seen here" would be a plus.

Just Another Dungeon Punk's avatar

I love designing doors, players quickly come to fear the heavily detailed doors.

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