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writer-ben's avatar

Hi, thanks for sharing your thoughts on"balancing". That's exactly the misunderstanding: not balanced = unfair. I myself prefer adventures where I don't know the outcome of a fight in advance. It keeps me thinking of alternatives: parley, run away, try to talk my way out of the situation, try not to get in such a situation in the first place. :)

Sam's avatar

There are adventures where losing the fight makes the ending much more interesting. I had one of those where we failed to stop a ritual to turn a captured angel into a fallen angel. It triggered a chain of events that changed the entire setting.

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