I just love this. A great derivation from the Tools, Talent, and Time concept. I'd been thinking in something similar but you just nailed it in the elegant simplicity of your exposure. Thanks
Ah! I forget which blog this originally came from, but the idea is as follows. Three things relate to whether a character can accomplish something:
- Do they have the skill to do it? (Talent)
- Do they have the right equipment to do it? (Tools)
- Do they have adequate time to do? (Time)
If a character has 0-1, they just can’t do the action. If they have 2, they can do it with a successful roll (maybe a save), though potentially still a cost if they succeed. If they have all 3, they automatically succeed (though maybe with a cost if that makes sense).
Awww, that makes perfect sense! More or less how I've always GM'd because I've always hated rolling for things PCs realistically should know and be able to do given enough time
Quality grist for the mill. I often need some extra material for players who aren’t socially adept; they forget they can actually -play- at conversing.
This is cool and definitely fuel for thought. There's an aspect of it which is almost like dice pool type games (e.g. FitD) - the only step missing is each of the three factors becoming a die to add to the pool.
I just love this. A great derivation from the Tools, Talent, and Time concept. I'd been thinking in something similar but you just nailed it in the elegant simplicity of your exposure. Thanks
Love this social check.
Lingo, might fit your Language definition?
What's the Tools, Talent and Time concept?
Someone found the blog for me! https://dicegoblin.blog/time-gear-skill-a-different-approach-to-skill-checks/?amp=1
Ah! I forget which blog this originally came from, but the idea is as follows. Three things relate to whether a character can accomplish something:
- Do they have the skill to do it? (Talent)
- Do they have the right equipment to do it? (Tools)
- Do they have adequate time to do? (Time)
If a character has 0-1, they just can’t do the action. If they have 2, they can do it with a successful roll (maybe a save), though potentially still a cost if they succeed. If they have all 3, they automatically succeed (though maybe with a cost if that makes sense).
Awww, that makes perfect sense! More or less how I've always GM'd because I've always hated rolling for things PCs realistically should know and be able to do given enough time
Quality grist for the mill. I often need some extra material for players who aren’t socially adept; they forget they can actually -play- at conversing.
This is cool and definitely fuel for thought. There's an aspect of it which is almost like dice pool type games (e.g. FitD) - the only step missing is each of the three factors becoming a die to add to the pool.
Yeah you could definitely shift this to a more traditional style mechanic if you wanted!