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Seadogsinc's avatar

When running MoSH games I have every person develop a succinct background for their character to allow them to explore who their character is, what motivates them, and what they tend to do or respond in certain situations. This information is for the player and they determine when to share if ever. When playing the game, I tell the players to not tell me what their characters wants to do, but tell the table what their characters are doing. When playing the game, you are the character. This gets into the theater of the mind and allows the characters to play off one another organically. I like it as a Warden because it keeps me on my toes and gives the entire table a space to create the story together. MoSH modules tend to support this play by producing frameworks that I can use as a scaffold to build an engaging world that can be as fluid as you want or need it to be.

Randall Hayes's avatar

There was a moment in my second Thundarr the Barbarian game (using TSR Marvel Superheroes) where they had found the wizard Gemini's "hoard." They asked me what was there, and I asked them what they were looking for, what they wanted to find. It varied from player to player, but some of their heads kind of exploded. We haven't gone back to that campaign since. https://randallhayes.substack.com/p/never-you-mind-lizard-man

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