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Write Firster's avatar

Also feels like you could apply this with various levels of abstraction. Districts in a city, kingdoms in a region, etc.

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Murkdice's avatar

Yes! I think this works on any scale, I’ve used this for city scenarios before and it worked really well.

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I Roll Alone's avatar

Nice, wondering how I could use this for Soloplay. Probably leave it empty and use random tables to determine the contents. Worth experimenting with

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Murkdice's avatar

Exactly that! Make the diagram but don’t fill it in. Then use random tables to generate entries as you play

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Michael Dozark's avatar

I was thinking "yeah, I kinda get how this maybe could be useful."

Then I got to "We could have this dungeon be a cause or effect in another level of hyperclusters that stretch across a whole sandbox" and it clicked.

I don't have a group who I'd run a megadungeon for, but I can definitely see myself using this as a tool to map out a campaign setting or arc. Thanks again!

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Murkdice's avatar

That’s exactly it! You can use this for campaign planning too, pretty much anything really!

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Mark Nold's avatar

I wonder if “System Thinking” (Donella Meadows) diagrams are worth exploring? I’m no expert but each of the variables (think: your Giant, Ghosts, Dungeons, Walls etc) can impact other variables. The interesting thing is they may positively or negatively influence another variable. This creates interesting interdependencies and feedback loops.

The players could simply stop an influence, or make it worse, or make it a positive feedback loop to improve things.

I’ve never designed an adventure like this but it would make it interdependent from the start.

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Murkdice's avatar

I love software engineering type diagrams! But I do try to avoid making things overly complex so things are accessible and easy to use (my temptation is always to over complicate stuff haha).

You can definitely introduce control flow structures into something like this though. Feedback loops are a great idea, send something my way if you cool something up!

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