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Nate Whittington's avatar

I may spin this out into a response and follow up to my article on crunch, so thanks for continuing the conversation!

This is really interesting framing. I think whether you approach crunch from a bottom-up (setting first as experienced via ROLEPLAYING) or top-down (end-result as experienced via GAME) perspective definitely alters perception as to the value crunch can bring.

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RobinPlays's avatar

There are days when I like a lot of crunch and other days when I want rules lite. Especially with my solo game play. It amazes me how much crunch a designer can add to a game, such as Traveller. Makes my head spin sometimes but I still love it!

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