Exploration is the incentive
The journey is the goal
I was in the Lake District recently and whilst walking around Ravenglass, I saw this:
A long-abandoned boat, partly claimed by the estuary, covered in seaweed, and splitting apart.
Looking at it, I felt a desire to peer inside, for no other reason than being curious. It was something forgotten. Something left behind. It had history, though I would likely never know what its past actually was. It was weird. Why had it been left here?
There was no treasure within (certainly nothing of capital value). I also wasn’t going to ‘unlock’ an ability or level by undertaking exploring it.
Now, I didn’t go climb in because:
I wasn’t dressed for it (I lacked the equipment).
I haven’t explored boat wrecks before (I lacked the training). I’m more familiar with open water and mountains.
I didn’t have the time.
But if I had those things (and my partner, who is equally explore-y, came along as a teammate), we would have probably climbed in and taken a look.
This is an old-school rpg blog right? What the fudge am I on about?
The drive I’m describing is the drive to explore: not for money, not for level ups, not for objective gains. To explore for its own sake. To discover.
And my feeling is that some of the best old-school play is driven by this mindset. It’s not about levelling up. It’s not about unlocking new abilities. It’s not about trying to shape the world as part of a power fantasy.
In games where it’s all about going to new places, the best version of those games are driven by a pure want to explore.
Exploration is the incentive. To witness a fictional world, to discover it, and to overcome challenges to allow you to see more of it. To become part of it.
That makes for the best old-school games.




I have been playing a ton of Elden Ring, and it really channels that feeling I got as a kid, that I still get. Just one more alley, down one more street, up one more bend in the creek, over one more hill.
Why, because the sun is shining, my blackberry bucket is only half full and I wanna know what is out there!
Interestingly, just last week I designed a little game for my son that is primarily about exploration: https://erathke.itch.io/gnome
He loves playing around with maps, so I just thought to myself, Why not make *that* the goal of the game?