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Mark's avatar

Hopefully not a controversial opinion, but as I've been playing TLOU2, I have been interested in the ways that the game tells you without telling you where to go. Yes, the game will also just give you a hint if you take too long. But the natural flow of the game and its linearity is intriguing.

I use this to reflect on how best to telegraph to my players where to go and the possible dangers that might be lurking around any given corner.

Whether that is mentioning a certain sulfuric smell coming from a corridor, or some broken arrow shafts in this suspiciously long and empty hallway.

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Xander's avatar

Was just thinking about KOTOR2 yesterday. I have been playing a bit of Rogue Trader, which is billed as a role playing game, but it really isn’t. KOTOR2 was a REAL computer rpg

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