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Kai Medina's avatar

My favorite deadly repercussion is having a creature drag a KO’d player towards something like a ravine during the combat. It get’s such a good reaction.

I also wrote a small article on landmarks a while back that I think goes well with the interactive environment. Basically it’s utilizing central structures in combat and in the background of other scenes to bring in that feeling of an environment we can impact while laying a consistent foundation for the story to live in. Like fighting around the statue in town, and seeing it through the window in the old hags house, and watching torch lights glow past it as a secret army enters town. https://open.substack.com/pub/holisticdice/p/landmarks

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Ivo Ziskra's avatar

Great tips for better combat as well as reference to past articles to add more layers.

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