<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[MurkMail]]></title><description><![CDATA[ENNIE nominated TTRPG ideas and tools.]]></description><link>https://murkdice.substack.com</link><image><url>https://substackcdn.com/image/fetch/$s_!-Glb!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffaf9e780-3325-4e4b-a2d2-5e73c1825641_1280x1280.png</url><title>MurkMail</title><link>https://murkdice.substack.com</link></image><generator>Substack</generator><lastBuildDate>Mon, 13 Jul 2026 03:48:19 GMT</lastBuildDate><atom:link href="https://murkdice.substack.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Murkdice]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[murkdice@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[murkdice@substack.com]]></itunes:email><itunes:name><![CDATA[Murkdice]]></itunes:name></itunes:owner><itunes:author><![CDATA[Murkdice]]></itunes:author><googleplay:owner><![CDATA[murkdice@substack.com]]></googleplay:owner><googleplay:email><![CDATA[murkdice@substack.com]]></googleplay:email><googleplay:author><![CDATA[Murkdice]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[Exploration is the incentive]]></title><description><![CDATA[The journey is the goal]]></description><link>https://murkdice.substack.com/p/exploration-is-the-incentive</link><guid isPermaLink="false">https://murkdice.substack.com/p/exploration-is-the-incentive</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Sun, 12 Jul 2026 09:01:29 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!H3Ua!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F95b60feb-113b-43f5-929c-701f8fdec9f9_2441x1933.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>I was in the Lake District recently and whilst walking around Ravenglass, I saw this:</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!H3Ua!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F95b60feb-113b-43f5-929c-701f8fdec9f9_2441x1933.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!H3Ua!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F95b60feb-113b-43f5-929c-701f8fdec9f9_2441x1933.jpeg 424w, https://substackcdn.com/image/fetch/$s_!H3Ua!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F95b60feb-113b-43f5-929c-701f8fdec9f9_2441x1933.jpeg 848w, https://substackcdn.com/image/fetch/$s_!H3Ua!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F95b60feb-113b-43f5-929c-701f8fdec9f9_2441x1933.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!H3Ua!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F95b60feb-113b-43f5-929c-701f8fdec9f9_2441x1933.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!H3Ua!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F95b60feb-113b-43f5-929c-701f8fdec9f9_2441x1933.jpeg" width="1456" height="1153" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/95b60feb-113b-43f5-929c-701f8fdec9f9_2441x1933.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1153,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1233877,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/205286575?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F95b60feb-113b-43f5-929c-701f8fdec9f9_2441x1933.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!H3Ua!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F95b60feb-113b-43f5-929c-701f8fdec9f9_2441x1933.jpeg 424w, https://substackcdn.com/image/fetch/$s_!H3Ua!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F95b60feb-113b-43f5-929c-701f8fdec9f9_2441x1933.jpeg 848w, https://substackcdn.com/image/fetch/$s_!H3Ua!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F95b60feb-113b-43f5-929c-701f8fdec9f9_2441x1933.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!H3Ua!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F95b60feb-113b-43f5-929c-701f8fdec9f9_2441x1933.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>A long-abandoned boat, partly claimed by the estuary, covered in seaweed, and splitting apart. </p><p>Looking at it, I felt a desire to peer inside, for no other reason than being curious. It was something forgotten. Something left behind. It had history, though I would likely never know what its past actually was. It was weird. Why had it been left here?</p><p>There was no treasure within (certainly nothing of capital value). I also wasn&#8217;t going to &#8216;unlock&#8217; an ability or level by undertaking exploring it.</p><p>Now, I didn&#8217;t go climb in because:</p><ul><li><p>I wasn&#8217;t dressed for it (I lacked the equipment).</p></li><li><p>I haven&#8217;t explored boat wrecks before (I lacked the training). <em>I&#8217;m more familiar with open water and mountains.</em></p></li><li><p>I didn&#8217;t have the time.</p></li></ul><p>But if I <em>had </em>those things (and my partner, who is equally explore-y, came along as a teammate), we would have probably climbed in and taken a look.</p><p>This is an old-school rpg blog right? What the fudge am I on about?</p><p>The drive I&#8217;m describing is the drive to explore: not for money, not for level ups, not for objective gains. To explore for its own sake. To discover.</p><p>And my feeling is that some of the best old-school play is driven by this mindset. It&#8217;s not about levelling up. It&#8217;s not about unlocking new abilities. It&#8217;s not about trying to shape the world as part of a power fantasy. </p><p>In games where it&#8217;s all about going to new places, the best version of those games are driven by a pure want to explore.</p><p><strong>Exploration </strong><em><strong>is</strong></em><strong> the incentive.</strong> To witness a fictional world, to discover it, and to overcome challenges to allow you to see more of it. To become part of it.</p><p>That makes for the best old-school games.</p><p></p>]]></content:encoded></item><item><title><![CDATA[The rulesets that rule]]></title><description><![CDATA[Thoughts on systems that dominate the OSR]]></description><link>https://murkdice.substack.com/p/the-rulesets-that-rule</link><guid isPermaLink="false">https://murkdice.substack.com/p/the-rulesets-that-rule</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Wed, 08 Jul 2026 09:02:10 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!-Glb!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffaf9e780-3325-4e4b-a2d2-5e73c1825641_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[
      <p>
          <a href="https://murkdice.substack.com/p/the-rulesets-that-rule">
              Read more
          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[Step-dice rumour tables]]></title><description><![CDATA[Osmosis of intelligence]]></description><link>https://murkdice.substack.com/p/step-dice-rumour-tables</link><guid isPermaLink="false">https://murkdice.substack.com/p/step-dice-rumour-tables</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Sun, 05 Jul 2026 09:01:17 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!Wy4M!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c080123-c2d0-4edb-8536-6197565c4ebb_617x834.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>When I wrote the rumour table for the city above the Inkvein, I didn&#8217;t think too much of it. But then my editor (hey Lyndsay) left a note saying that the step-dice mechanism in the table is pretty neat.</p><p>I&#8217;m sure someone has done this before but I haven&#8217;t seen any articles or videos on it so I figured I&#8217;d share this technique: the step-dice rumour table.</p><div><hr></div><h3>Basic concept</h3><p>The idea is simple. You make a table of rumours but rather than rolling on the whole thing, you begin by rolling a smaller die on it. Take the Inkvein rumour table: it&#8217;s got 20 entries (so it can scale to d20) but begins on a d4.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Wy4M!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c080123-c2d0-4edb-8536-6197565c4ebb_617x834.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Wy4M!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c080123-c2d0-4edb-8536-6197565c4ebb_617x834.png 424w, https://substackcdn.com/image/fetch/$s_!Wy4M!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c080123-c2d0-4edb-8536-6197565c4ebb_617x834.png 848w, https://substackcdn.com/image/fetch/$s_!Wy4M!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c080123-c2d0-4edb-8536-6197565c4ebb_617x834.png 1272w, https://substackcdn.com/image/fetch/$s_!Wy4M!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c080123-c2d0-4edb-8536-6197565c4ebb_617x834.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Wy4M!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c080123-c2d0-4edb-8536-6197565c4ebb_617x834.png" width="617" height="834" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/4c080123-c2d0-4edb-8536-6197565c4ebb_617x834.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:834,&quot;width&quot;:617,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:202239,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/202742007?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c080123-c2d0-4edb-8536-6197565c4ebb_617x834.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Wy4M!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c080123-c2d0-4edb-8536-6197565c4ebb_617x834.png 424w, https://substackcdn.com/image/fetch/$s_!Wy4M!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c080123-c2d0-4edb-8536-6197565c4ebb_617x834.png 848w, https://substackcdn.com/image/fetch/$s_!Wy4M!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c080123-c2d0-4edb-8536-6197565c4ebb_617x834.png 1272w, https://substackcdn.com/image/fetch/$s_!Wy4M!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F4c080123-c2d0-4edb-8536-6197565c4ebb_617x834.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image Credit: Murkdice</figcaption></figure></div><p>You don&#8217;t have to go this big. Depending on the size of your adventure, something like an 8 entry table using a d4 &#8594; d6 &#8594; d8 chain is probably going to be the sweet spot for most.</p><p>In Inkvein, the dice size increases each time the party ask for rumours (typically something that&#8217;s going to happen days apart). But you don&#8217;t have to do it that way. </p><p>You could use fixed time periods as a reason to increase die size e.g. increasing it once per in-game week. Or you could use the increasing die size as a kind of &#8216;social score&#8217; that the PCs have with the community that they are trying to get rumours from.</p><p>So. <em>Why do we do this?</em></p><div><hr></div><h3>Osmosis</h3><p>If all intelligence is available at once, it feels kind of weird. With games that are centred around exploration, we&#8217;re assuming the PCs are one of the few people who are looking around an uncharted space. If all rumours are possible up front, that means one of two things.</p><p>Either the rumours only cover the easy to access portions of the &#8216;exploration-zone&#8217;. This shouldn&#8217;t hold true as time goes on: NPCs and creatures should be looking around as time progresses.</p><p>Or&#8230; the rumours cover more of the &#8216;exploration-zone&#8217; than they really should. They don&#8217;t reflect how unexplored the space should be.</p><p>We can mitigate this by gating rumours about harder-to-reach locations behind the step dice chain. It takes time for those rumours to come into play. </p><p>This simulates how information naturally spreads in communities, allowing the communities that PCs are trying to get rumours from to feel more realistic in how their knowledge changes over time.</p><div><hr></div><h3>Curation</h3><p>Structuring our rumour tables like this allows us to be quite intentional about how we hand out information. The first d4 hooks in Inkvein are <s>each a way or </s>hints as to how to get in touch with a faction. That&#8217;s no accident.</p><p>Rather than giving some vague hint about a secret deep down in the dungeon, Inkvein starts off with clear gameplay hooks that give players a way to get immediately stuck in. But the table quickly branches out into more ambiguous information that is easier to action when the players actually know the setting a bit better!</p><div><hr></div><h3>Updates are a key idea </h3><p>Inkvein also prompts GMs to replace spent entries with faction events (of which there are a possible 40) as a way to distribute diegetic information about what might be happening on the bigger scale of things.</p><div><hr></div><h3>Wrap-up</h3><p>The step-dice gets maxed out after a few uses, but it does a critical job in the earlier portion of a game:</p><ul><li><p>It simulates the natural gathering of information in the community, reflecting the low number of people going into the &#8216;exploration zone&#8217;.</p></li><li><p>It curates intelligence for players to make the start of the game a bit easier but also rewards their mastery of the setting as things open up.</p></li></ul><p>Next time you&#8217;re gearing up to run a setting, consider using a step-dice rumour table (or multiple of them!).</p>]]></content:encoded></item><item><title><![CDATA[What art have I been eating?]]></title><description><![CDATA[Art I&#8217;ve been consuming (and making?)]]></description><link>https://murkdice.substack.com/p/what-art-have-i-been-eating</link><guid isPermaLink="false">https://murkdice.substack.com/p/what-art-have-i-been-eating</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Sun, 28 Jun 2026 09:01:31 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!d14b!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf80d0cd-6a93-46a1-bae0-c274de2c9a7e_1544x2048.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>We&#8217;re going to try something different, a kind of creative check-in of sorts. I&#8217;m going to share some stuff I&#8217;ve dug into recently, things I&#8217;ve been fuelling the creative tank with. Without further ado, here&#8217;s what I&#8217;ve been into lately.</p><div><hr></div><h3>Hilda</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!d14b!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf80d0cd-6a93-46a1-bae0-c274de2c9a7e_1544x2048.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!d14b!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf80d0cd-6a93-46a1-bae0-c274de2c9a7e_1544x2048.jpeg 424w, https://substackcdn.com/image/fetch/$s_!d14b!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf80d0cd-6a93-46a1-bae0-c274de2c9a7e_1544x2048.jpeg 848w, https://substackcdn.com/image/fetch/$s_!d14b!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf80d0cd-6a93-46a1-bae0-c274de2c9a7e_1544x2048.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!d14b!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf80d0cd-6a93-46a1-bae0-c274de2c9a7e_1544x2048.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!d14b!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf80d0cd-6a93-46a1-bae0-c274de2c9a7e_1544x2048.jpeg" width="1456" height="1931" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/cf80d0cd-6a93-46a1-bae0-c274de2c9a7e_1544x2048.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1931,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:538636,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/200671019?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf80d0cd-6a93-46a1-bae0-c274de2c9a7e_1544x2048.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!d14b!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf80d0cd-6a93-46a1-bae0-c274de2c9a7e_1544x2048.jpeg 424w, https://substackcdn.com/image/fetch/$s_!d14b!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf80d0cd-6a93-46a1-bae0-c274de2c9a7e_1544x2048.jpeg 848w, https://substackcdn.com/image/fetch/$s_!d14b!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf80d0cd-6a93-46a1-bae0-c274de2c9a7e_1544x2048.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!d14b!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcf80d0cd-6a93-46a1-bae0-c274de2c9a7e_1544x2048.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image Credit: Netflix</figcaption></figure></div><p>I&#8217;m not new to Hilda, but I finally watched the second half of the last season. And my word, what an ending. In all senses too: the writing was largely strong and the environment artists went off the freaking chain. Perhaps my only wish would be to have had them commit to a bit of true tragedy at the end, just a bit.</p><p>Hilda walks a fine line between light fairy tale charm and being a bit sinister. It also does a good job of exploring the depths of family relationships. </p><p>TTRPG wise, it&#8217;s great inspiration for effective and lean world-building, creature design, NPC design, and excellent art.</p><div><hr></div><h3>Jeffrey Alan Love</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!b02J!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb63ac295-67b0-4a71-9560-5ec7da8c50a7_2000x2667.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!b02J!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb63ac295-67b0-4a71-9560-5ec7da8c50a7_2000x2667.jpeg 424w, https://substackcdn.com/image/fetch/$s_!b02J!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb63ac295-67b0-4a71-9560-5ec7da8c50a7_2000x2667.jpeg 848w, https://substackcdn.com/image/fetch/$s_!b02J!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb63ac295-67b0-4a71-9560-5ec7da8c50a7_2000x2667.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!b02J!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb63ac295-67b0-4a71-9560-5ec7da8c50a7_2000x2667.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!b02J!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb63ac295-67b0-4a71-9560-5ec7da8c50a7_2000x2667.jpeg" width="1456" height="1942" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/b63ac295-67b0-4a71-9560-5ec7da8c50a7_2000x2667.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1942,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1786627,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/200671019?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb63ac295-67b0-4a71-9560-5ec7da8c50a7_2000x2667.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!b02J!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb63ac295-67b0-4a71-9560-5ec7da8c50a7_2000x2667.jpeg 424w, https://substackcdn.com/image/fetch/$s_!b02J!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb63ac295-67b0-4a71-9560-5ec7da8c50a7_2000x2667.jpeg 848w, https://substackcdn.com/image/fetch/$s_!b02J!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb63ac295-67b0-4a71-9560-5ec7da8c50a7_2000x2667.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!b02J!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fb63ac295-67b0-4a71-9560-5ec7da8c50a7_2000x2667.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image Credit: Jeffrey Alan Love</figcaption></figure></div><p>I only recently became aware of Jeffrey&#8217;s work, and I for one feel like I was robbed for not knowing about him sooner. Not only does he have a trove of amazing illustrations in a potent graphic style, but his graphic novels are filled with terse and evocative stories.</p><p>I acquired &#8216;Notes from the Shadowed City&#8217;, a delightfully esoteric tale about a traveller who documents magical swords. I kind of wish more TTRPG settings felt like this book, with less focus on exhaustive lore and more on creating atmosphere and intrigue (kind of like M&#214;RK BORG, now I think on it).</p><div><hr></div><h3>Salt, Spit &amp; Silver</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!Ytnm!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe108a2c0-6e93-4995-957e-cb8b8284fef1_2354x1835.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!Ytnm!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe108a2c0-6e93-4995-957e-cb8b8284fef1_2354x1835.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Ytnm!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe108a2c0-6e93-4995-957e-cb8b8284fef1_2354x1835.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Ytnm!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe108a2c0-6e93-4995-957e-cb8b8284fef1_2354x1835.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Ytnm!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe108a2c0-6e93-4995-957e-cb8b8284fef1_2354x1835.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!Ytnm!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe108a2c0-6e93-4995-957e-cb8b8284fef1_2354x1835.jpeg" width="1456" height="1135" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/e108a2c0-6e93-4995-957e-cb8b8284fef1_2354x1835.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1135,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1459420,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/200671019?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe108a2c0-6e93-4995-957e-cb8b8284fef1_2354x1835.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!Ytnm!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe108a2c0-6e93-4995-957e-cb8b8284fef1_2354x1835.jpeg 424w, https://substackcdn.com/image/fetch/$s_!Ytnm!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe108a2c0-6e93-4995-957e-cb8b8284fef1_2354x1835.jpeg 848w, https://substackcdn.com/image/fetch/$s_!Ytnm!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe108a2c0-6e93-4995-957e-cb8b8284fef1_2354x1835.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!Ytnm!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe108a2c0-6e93-4995-957e-cb8b8284fef1_2354x1835.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image Credit: Johan Nohr</figcaption></figure></div><p>I got my order in for this M&#214;RK BORG zine as soon as it was available in the Pit Trap Shop. And I was not disappointed.</p><p>Johan has done a great job with the writing here, it&#8217;s concise and inspiring but the tables cover a lot of ground for each class. And the art by Kat Martin is <em>chefs kiss</em>.</p><p>I&#8217;m one of those psychos who normally runs Borg classless <em>but </em>if I were to deploy the classes&#8230; you can bet this zine is hitting the table.</p><div><hr></div><h3>Free sketching/art purge</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!LThK!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa3812679-f29f-4e6d-a54d-9d0683a17270_2843x3101.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!LThK!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa3812679-f29f-4e6d-a54d-9d0683a17270_2843x3101.jpeg 424w, https://substackcdn.com/image/fetch/$s_!LThK!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa3812679-f29f-4e6d-a54d-9d0683a17270_2843x3101.jpeg 848w, https://substackcdn.com/image/fetch/$s_!LThK!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa3812679-f29f-4e6d-a54d-9d0683a17270_2843x3101.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!LThK!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa3812679-f29f-4e6d-a54d-9d0683a17270_2843x3101.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!LThK!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa3812679-f29f-4e6d-a54d-9d0683a17270_2843x3101.jpeg" width="1456" height="1588" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/a3812679-f29f-4e6d-a54d-9d0683a17270_2843x3101.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1588,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:2930116,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/200671019?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa3812679-f29f-4e6d-a54d-9d0683a17270_2843x3101.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!LThK!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa3812679-f29f-4e6d-a54d-9d0683a17270_2843x3101.jpeg 424w, https://substackcdn.com/image/fetch/$s_!LThK!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa3812679-f29f-4e6d-a54d-9d0683a17270_2843x3101.jpeg 848w, https://substackcdn.com/image/fetch/$s_!LThK!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa3812679-f29f-4e6d-a54d-9d0683a17270_2843x3101.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!LThK!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fa3812679-f29f-4e6d-a54d-9d0683a17270_2843x3101.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image Credit: Murkdice</figcaption></figure></div><p>I&#8217;ve never really just made art to mess around, not truly without pressure. I figured it might be a good tool for stress management, so I&#8217;ve started giving it a go: letting some stuff out a bit more directly onto the page.</p><p>I&#8217;m actually pretty happy with what&#8217;s come out so far. They are raw, unpolished, but I enjoy that.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!EjLs!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdc0bc7a7-a69d-4d11-97d3-2923eb530477_2874x3015.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!EjLs!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdc0bc7a7-a69d-4d11-97d3-2923eb530477_2874x3015.jpeg 424w, https://substackcdn.com/image/fetch/$s_!EjLs!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdc0bc7a7-a69d-4d11-97d3-2923eb530477_2874x3015.jpeg 848w, https://substackcdn.com/image/fetch/$s_!EjLs!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdc0bc7a7-a69d-4d11-97d3-2923eb530477_2874x3015.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!EjLs!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdc0bc7a7-a69d-4d11-97d3-2923eb530477_2874x3015.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!EjLs!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdc0bc7a7-a69d-4d11-97d3-2923eb530477_2874x3015.jpeg" width="1456" height="1527" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/dc0bc7a7-a69d-4d11-97d3-2923eb530477_2874x3015.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1527,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:2825010,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/200671019?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdc0bc7a7-a69d-4d11-97d3-2923eb530477_2874x3015.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!EjLs!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdc0bc7a7-a69d-4d11-97d3-2923eb530477_2874x3015.jpeg 424w, https://substackcdn.com/image/fetch/$s_!EjLs!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdc0bc7a7-a69d-4d11-97d3-2923eb530477_2874x3015.jpeg 848w, https://substackcdn.com/image/fetch/$s_!EjLs!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdc0bc7a7-a69d-4d11-97d3-2923eb530477_2874x3015.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!EjLs!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fdc0bc7a7-a69d-4d11-97d3-2923eb530477_2874x3015.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image Credit: Murkdice</figcaption></figure></div><p>Maybe I&#8217;ll do some more. This might make for a funky zine one day.</p><div><hr></div><h3>Salvage Union Starter Set</h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!VwZh!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F69976078-45c8-42ec-8f49-d95a5250c474_600x541.webp" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!VwZh!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F69976078-45c8-42ec-8f49-d95a5250c474_600x541.webp 424w, https://substackcdn.com/image/fetch/$s_!VwZh!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F69976078-45c8-42ec-8f49-d95a5250c474_600x541.webp 848w, https://substackcdn.com/image/fetch/$s_!VwZh!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F69976078-45c8-42ec-8f49-d95a5250c474_600x541.webp 1272w, https://substackcdn.com/image/fetch/$s_!VwZh!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F69976078-45c8-42ec-8f49-d95a5250c474_600x541.webp 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!VwZh!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F69976078-45c8-42ec-8f49-d95a5250c474_600x541.webp" width="600" height="541" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/69976078-45c8-42ec-8f49-d95a5250c474_600x541.webp&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:541,&quot;width&quot;:600,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:94110,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/webp&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/200671019?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F69976078-45c8-42ec-8f49-d95a5250c474_600x541.webp&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!VwZh!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F69976078-45c8-42ec-8f49-d95a5250c474_600x541.webp 424w, https://substackcdn.com/image/fetch/$s_!VwZh!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F69976078-45c8-42ec-8f49-d95a5250c474_600x541.webp 848w, https://substackcdn.com/image/fetch/$s_!VwZh!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F69976078-45c8-42ec-8f49-d95a5250c474_600x541.webp 1272w, https://substackcdn.com/image/fetch/$s_!VwZh!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F69976078-45c8-42ec-8f49-d95a5250c474_600x541.webp 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image Credit: Leyline Press</figcaption></figure></div><p>Leyline Press completed digital delivery of the Salvage Union (SU) Starter Set in May! I&#8217;ve read through most of the content and I&#8217;m very impressed.</p><p>The new campaign, Reclamation of the Wastes, looks excellent. I&#8217;ve enjoyed Panny&#8217;s previous adventure writing (False Flag) but it feels like it has reached another level here. There&#8217;s also excellent infrastructure in the module for onboarding new mediators.</p><p>There&#8217;s 3 pamphlet adventures included in the &#8216;asset pack&#8217; as well. While I was excited for them, I didn&#8217;t quite anticipate the gap they did a great job of filling in the SU ecosystem: easy to deploy one-shots.</p><p>While I do dig the one-shot in the core book, these 3 pamphlets offer a great alternatives for introducing new players to SU. Particularly if you wanted to run a small and cohesive campaign, you can run them in a series.</p><p>I can&#8217;t wait to get my hands on the physical box.</p><div><hr></div><h3>Wrap-up</h3><p>It was quite nice to just shoutout some cool stuff in a MurkMail. There was a time when I used to put more recommendations in, but I think I found tacking them onto a game-y idea article a bit jarring. Maybe I&#8217;ll do some round-ups like this now and then going forward. </p>]]></content:encoded></item><item><title><![CDATA[Side project: the first casualty]]></title><description><![CDATA[Binning the art]]></description><link>https://murkdice.substack.com/p/side-project-the-first-casualty</link><guid isPermaLink="false">https://murkdice.substack.com/p/side-project-the-first-casualty</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Wed, 24 Jun 2026 09:01:49 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!4-qH!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F036da224-cd1b-4d0e-a2de-3c85de9680f9_2665x1294.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[
      <p>
          <a href="https://murkdice.substack.com/p/side-project-the-first-casualty">
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          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[How many words should we use?]]></title><description><![CDATA[A pseudo-sensible answer]]></description><link>https://murkdice.substack.com/p/how-many-words-should-we-use</link><guid isPermaLink="false">https://murkdice.substack.com/p/how-many-words-should-we-use</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Sun, 21 Jun 2026 09:02:09 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!mk6C!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cf79570-c6d0-4779-9d96-d68c4e66d07d_1647x2151.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p><em>Ironically, this is a longer MurkMail article.</em></p><p>An eternal question of GM prep and adventure design is &#8216;how much should I write?&#8217; It&#8217;s a tough question, but it does matter.</p><p>Really when we say &#8216;how much should I write&#8217;, we aren&#8217;t talking about whether to write 10 dungeon rooms or 30 dungeon rooms. We are wondering how much to write for discrete chunks of information: location descriptions, NPCs, interesting artifacts, and so on.</p><p>A simple answer might be &#8216;as much as you need&#8217; - and whilst there is merit to that response - for word-addicted maximalists like myself, an upper limit is helpful because my answer to &#8216;as much as you need&#8217; might be 2 sides of A4 to describe one magic sword. That&#8217;s <em>bad, </em>even for a home game. </p><p>A good way to derive this kind of limit is practical considerations, rather than artistic ones. </p><div><hr></div><h3>Reading speed</h3><p><a href="https://www.sciencedirect.com/science/article/abs/pii/S0749596X19300786">A meta-study</a> (of 190 different studies) puts the average speed of silent reading in English at 238 words per minute for non-fiction (which I feel is applicable for the mix of fictional and technical information in a location key or NPC description). <em>So this discussion only applies to ttrpg stuff written in English.</em></p><p>The maximum any sensible GM would want to spend reading mid-session is 60 seconds (during which they are probably trying to keep talking as well). So we should keep a chunk of information (an NPC, a location description) small enough to be read in 60 seconds.</p><p>The study says we can read 238 words in 60 seconds but let&#8217;s round up to a memorable figure: 250 words seems like a solid limit for a piece of discrete information like a location, sub-location, magic item, etc.</p><p>It&#8217;s important to note that &#8216;nested&#8217; information doesn&#8217;t apply here: if a magic item present in a dungeon room has a description of its own, and that combined with the location description brings the total to 400 words, I don&#8217;t think that matters too much since they have a fair amount of separation from each other.</p><h4>Caveats</h4><p>There&#8217;s some important holes in the boat here, or at least things I can imagine could be holes:</p><ul><li><p>GMs, I would <em>guess</em>, have a higher words-per-minute reading speed on average, compared to the general population. But I think it&#8217;s still good to work with a &#8216;standard reading speed&#8217;.</p></li><li><p>GMs are likely to skim-read during a session, to speed up the rate at which they can deploy the information presented. That&#8217;s great, but we should plan for those <em>not </em>skim reading.</p></li></ul><div><hr></div><h3>Attention span</h3><p>In <a href="https://www.apa.org/news/podcasts/speaking-of-psychology/attention-spans">an APA interview transcript with Dr Gloria Mark from University of California</a>, Dr Mark mentions that her most recent research (at the time) indicated that the average attention span of someone engaging with a screen is around 40 seconds.</p><p>Now given that this is a hobby done for fun, it feels like 60 seconds is ok. But this is further reason to not ask someone to spend more than 60 seconds digesting a chunk of information. If a dungeon room takes 2 minutes to read, you are going to lose quite a few people on the way vs. something that takes 30 seconds.</p><p>I think this reinforces 250 words as a good upper limit.</p><div><hr></div><h3>Visual space</h3><p>Discrete chunks of information need to be viewable in their entirety without scrolling or page flipping. Whilst in physical format and wide digital screens you can view spreads, it&#8217;s good to design for the viewing of a single page. </p><p>Location keys or NPC entries that cross pages always feel jarring to me, even if I&#8217;m viewing a book in spreads.</p><p><em>Note: If you aren&#8217;t using a notebook or some digital page style format, and instead use something like a markdown file in Obsidian, instead, consider a &#8216;page&#8217; to be your view window.</em></p><div><hr></div><h3>Examples</h3><p>Let&#8217;s look at an offender under these advisories: Call of Cthulhu&#8217;s The Haunting.</p><p>Whilst plenty of chunks of information are under 250 words, there are a few that greatly exceed it, like Room 3 in the house coming in at around 500 words. </p><p>I am aware this includes Keeper advice call-outs, but it is still text that the location key expects you to parse in-game.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!mk6C!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cf79570-c6d0-4779-9d96-d68c4e66d07d_1647x2151.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!mk6C!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cf79570-c6d0-4779-9d96-d68c4e66d07d_1647x2151.jpeg 424w, https://substackcdn.com/image/fetch/$s_!mk6C!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cf79570-c6d0-4779-9d96-d68c4e66d07d_1647x2151.jpeg 848w, https://substackcdn.com/image/fetch/$s_!mk6C!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cf79570-c6d0-4779-9d96-d68c4e66d07d_1647x2151.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!mk6C!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cf79570-c6d0-4779-9d96-d68c4e66d07d_1647x2151.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!mk6C!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cf79570-c6d0-4779-9d96-d68c4e66d07d_1647x2151.jpeg" width="1456" height="1902" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7cf79570-c6d0-4779-9d96-d68c4e66d07d_1647x2151.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1902,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1157571,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/199525182?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cf79570-c6d0-4779-9d96-d68c4e66d07d_1647x2151.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!mk6C!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cf79570-c6d0-4779-9d96-d68c4e66d07d_1647x2151.jpeg 424w, https://substackcdn.com/image/fetch/$s_!mk6C!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cf79570-c6d0-4779-9d96-d68c4e66d07d_1647x2151.jpeg 848w, https://substackcdn.com/image/fetch/$s_!mk6C!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cf79570-c6d0-4779-9d96-d68c4e66d07d_1647x2151.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!mk6C!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7cf79570-c6d0-4779-9d96-d68c4e66d07d_1647x2151.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image Credit: Chaosium</figcaption></figure></div><p>Something I noted as well was that even on an iPad with a great screen, this was hard to read when the whole page was viewed, the text is too small. The Haunting also commits the crime of having a single location description split across pages.</p><p>Now I&#8217;ve run the Haunting, and I can confirm both of these occurrences are a <em>pain</em>. I don&#8217;t necessarily mind entries that exceed 250 words if they <em>really </em>justify using that much text. For me, this doesn&#8217;t.</p><p><em>I had a quick look at some bits of official 5e adventures too, and I think it&#8217;s fair to say it was common to see location keys exceeding 500 words without good justification.</em></p><p>I think this is something that applies to home game notes too: when I have let chunks of information spill between pages or not be easily viewed as one chunk on a screen, I cause myself problems. Exceeding 250 words without serious reason to has caused me over-writing issues as well.</p><p>By comparison, Yochai Gal&#8217;s Trouble in Twin Lakes keeps entries under 250 words and is much easier to read when viewed as a whole. I&#8217;ve just picked one random page but all the pages in CAS-1 are good examples.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!kw1R!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F408ab711-04e0-4a08-b43c-f6432ba54f10_1528x2400.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!kw1R!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F408ab711-04e0-4a08-b43c-f6432ba54f10_1528x2400.jpeg 424w, https://substackcdn.com/image/fetch/$s_!kw1R!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F408ab711-04e0-4a08-b43c-f6432ba54f10_1528x2400.jpeg 848w, https://substackcdn.com/image/fetch/$s_!kw1R!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F408ab711-04e0-4a08-b43c-f6432ba54f10_1528x2400.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!kw1R!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F408ab711-04e0-4a08-b43c-f6432ba54f10_1528x2400.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!kw1R!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F408ab711-04e0-4a08-b43c-f6432ba54f10_1528x2400.jpeg" width="1528" height="2400" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/408ab711-04e0-4a08-b43c-f6432ba54f10_1528x2400.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:2400,&quot;width&quot;:1528,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:729836,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/199525182?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc73c024e-dd39-44b6-995c-84dce16956fa_1556x2400.jpeg&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!kw1R!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F408ab711-04e0-4a08-b43c-f6432ba54f10_1528x2400.jpeg 424w, https://substackcdn.com/image/fetch/$s_!kw1R!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F408ab711-04e0-4a08-b43c-f6432ba54f10_1528x2400.jpeg 848w, https://substackcdn.com/image/fetch/$s_!kw1R!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F408ab711-04e0-4a08-b43c-f6432ba54f10_1528x2400.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!kw1R!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F408ab711-04e0-4a08-b43c-f6432ba54f10_1528x2400.jpeg 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image Credit: Cairn Press</figcaption></figure></div><div><hr></div><h3>Summary</h3><p><strong>Where possible, keep chunks of information:</strong></p><ul><li><p>Under 250 words</p></li><li><p>To one page and ensure they are readable when viewed as a whole.</p></li></ul><p>Knowing it takes the average reader of English a minute to read around 250 words is a <em>really </em>good thing to know, because who wants to read for over a minute at the table and keep their players waiting?</p>]]></content:encoded></item><item><title><![CDATA[How I write]]></title><description><![CDATA[Subjective advice on wordsmithing]]></description><link>https://murkdice.substack.com/p/how-i-write</link><guid isPermaLink="false">https://murkdice.substack.com/p/how-i-write</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Sun, 14 Jun 2026 09:01:40 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/997e3237-20c4-49b1-b452-fda9c8a3e82f_1920x1280.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>Over a period of 9-ish months, I wrote the manuscript for Inkvein, which is around 100k words (whilst I did layout, illustration, and playtesting). Before that, I was typically writing for a number of days every week for TTRPG endeavours.</p><p>I know the life of having to write <em><strong>a lot</strong></em>. But Inkvein has been my biggest writing endeavour and it forced me to figure out a way to write in large volumes regularly.</p><p>Folks have been asking me about how to write with regularity. I can&#8217;t say that this is a good approach, it&#8217;s just <em>my</em> approach. And it probably comes across as <em>weird</em>. But maybe it will help you if you are looking to put more words on the page, whether that be TTRPG stuff, blogging, fiction, or something else.</p><div><hr></div><h3>Daydream</h3><p><em><strong>Daydream as often as you can.</strong></em></p><p>I daydream a lot. I probably spend at least 10 minutes of every hour (often much more) actively daydreaming in a fictional space. I intentionally explore ideas and fantastical spaces in my mind as often as I can. </p><p>I paint scenes in my head, I imagine what it&#8217;s like to stand in a world that isn&#8217;t our own, I think about what a tree might have seen in the hundreds of years it has stood. That kind of nonsense. Imagination is a muscle: if you train it every hour, creative writing is a lot easier.</p><div><hr></div><h3>Delve for strong feelings</h3><p><em><strong>Draw from what consistently moves you.</strong></em></p><p>I&#8217;m a big believer that good writers fuel their work with strong emotions, and they often have an emotional language that defines their work.</p><p>I identify things that consistently move me, stuff where it feels like the only way I can make it settle is to do something with it creatively, and I dig <em>deep </em>into it. Things like:</p><ul><li><p>Climate change</p></li><li><p>Human arrogance</p></li><li><p>Anti-intellectualism</p></li><li><p>Failures of empathy</p></li><li><p>The power of silence</p></li><li><p>The weight of emptiness and isolation</p></li><li><p>The beauty of nature and architecture</p></li><li><p>Exploitation of the powerless</p></li><li><p>The fragility of the human mind and the body</p></li><li><p>The psychology of desperation and greed </p></li><li><p>The horror of violence and war</p></li><li><p>How untrustworthy people are, especially those with power</p></li><li><p>Contrasts of scale</p></li><li><p>The burden of regret</p></li><li><p>Failure</p></li></ul><p>It&#8217;s pretty clear my &#8216;palette&#8217; tends to be about fear, disgust, scepticism, nature, and negative reflections on human behaviour. It&#8217;s about collecting the ugliness I see in the world like scrap metal and hammering into a weird word-sculpture. </p><p>These are better for me than explicit media references as a basis for writing projects. Feelings for reference material are fleeting, and references are sometimes too specific. I try to hold onto something that&#8217;s deep set within my head, that reaches far and wide.</p><p>Find what will <em>always</em> move you and channel it into words.</p><p>As a recent example, I visited a city (that shall rename nameless to protect its identity). I was reminded of how much cities make my skin <em>crawl</em>. I recalled of all the unpleasantness I see in them as I walk their streets, how they feel like a stomach digesting crowds of people without their knowing. </p><p>And I felt compelled to do something with that feeling in the future, to create something that conveys the way dense urban landscapes make me feel.</p><p>Those are the sorts of things I draw from. Bad stuff is always happening in the world, but it <em>felt </em>like a lot of things slid backwards in 2025 and 2026, or maybe I just became more aware of them. The way that made me feel was poured into Inkvein.</p><div><hr></div><h3>Doodle constantly (with words)</h3><p><em><strong>Always be writing (but use broken language freely).</strong></em></p><p>You don&#8217;t have to write complete sentences to get started. Often, throughout the day, I will grab a notebook and scribble some words down.</p><p><em>Great bridges of metal. Rust falls like snow under the arches. It stings.</em></p><p>This isn&#8217;t about recording ideas. If the idea is strong enough, I will remember it. It&#8217;s about using those imagination muscles and committing the exercise to paper. Link this up with daydreaming and you&#8217;ll be in a background creative flow pretty much all day, even as you are busy with other stuff.</p><p>One of the first things I wrote regarding Inkvein was: <em>&#8220;What would you give for a drop of Ink?&#8221; </em>It makes no sense in isolation, but it captured an unsettling feeling that I knew would be the core of the work.</p><div><hr></div><h3>Dig a hole, dive in</h3><p><em><strong>Get so immersed you have to write.</strong></em></p><p>I&#8217;ve identified strong feelings that aren&#8217;t leaving. I&#8217;m daydreaming and &#8216;doodling&#8217;. Which means I&#8217;m digging myself a deep fictional hole that I can jump into, a rich headspace that will, in a way, consume me. </p><p>I jump in. I let all my ideas and feelings on the themes and concepts that are spinning around my head coalesce.</p><p>The fictional headspace I&#8217;ve made feels so real that I <em>need </em>to do the closest thing to making it real and exploring it: writing about it (and painting/drawing it). It becomes a compulsion, rather than a choice. And that keeps me writing for multiple days a week for months on end.</p><p>That&#8217;s it. That&#8217;s how I write. No specific routine, no media reference searching, no set procedure. </p><p>See. Told ya it was weird.</p><p></p><p></p><p></p>]]></content:encoded></item><item><title><![CDATA[Side project: NPCs]]></title><description><![CDATA[Concise NPC designs]]></description><link>https://murkdice.substack.com/p/side-project-npcs</link><guid isPermaLink="false">https://murkdice.substack.com/p/side-project-npcs</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Wed, 10 Jun 2026 09:01:41 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!XBkV!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fba67f2e6-8d20-46b6-8de8-0ca8bea3f045_1584x2246.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[
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          </a>
      </p>
   ]]></content:encoded></item><item><title><![CDATA[Connective tissue table]]></title><description><![CDATA[d20 location connection types]]></description><link>https://murkdice.substack.com/p/connective-tissue-table</link><guid isPermaLink="false">https://murkdice.substack.com/p/connective-tissue-table</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Sun, 07 Jun 2026 09:01:45 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!jQOS!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd56bcf0c-7bf6-4557-b08f-428048d35560_2400x3200.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p><em><a href="https://www.prismaticwasteland.com/blog/random-blogwagon">Prismatic Wasteland is running another blogwagon</a>, and the topic is <strong>randomness</strong>. Here&#8217;s my contribution!</em></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!jQOS!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd56bcf0c-7bf6-4557-b08f-428048d35560_2400x3200.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!jQOS!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd56bcf0c-7bf6-4557-b08f-428048d35560_2400x3200.png 424w, https://substackcdn.com/image/fetch/$s_!jQOS!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd56bcf0c-7bf6-4557-b08f-428048d35560_2400x3200.png 848w, https://substackcdn.com/image/fetch/$s_!jQOS!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd56bcf0c-7bf6-4557-b08f-428048d35560_2400x3200.png 1272w, https://substackcdn.com/image/fetch/$s_!jQOS!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd56bcf0c-7bf6-4557-b08f-428048d35560_2400x3200.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!jQOS!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd56bcf0c-7bf6-4557-b08f-428048d35560_2400x3200.png" width="1456" height="1941" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/d56bcf0c-7bf6-4557-b08f-428048d35560_2400x3200.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1941,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:17502513,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/199001343?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd56bcf0c-7bf6-4557-b08f-428048d35560_2400x3200.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!jQOS!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd56bcf0c-7bf6-4557-b08f-428048d35560_2400x3200.png 424w, https://substackcdn.com/image/fetch/$s_!jQOS!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd56bcf0c-7bf6-4557-b08f-428048d35560_2400x3200.png 848w, https://substackcdn.com/image/fetch/$s_!jQOS!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd56bcf0c-7bf6-4557-b08f-428048d35560_2400x3200.png 1272w, https://substackcdn.com/image/fetch/$s_!jQOS!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd56bcf0c-7bf6-4557-b08f-428048d35560_2400x3200.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">I drew something inspired by Perplexing Ruins&#8217; recent posts. Its inclusion in this article is, in fact, random.</figcaption></figure></div><p>Far-reaching connections - they are what separates a good dungeon from a <em>great </em>dungeon. From the classic use of a key and a chest with large spatial separation between them, to the complex designs of modern modules and distributed puzzles, building in clusters of connections between locations is something you want to think about when preparing adventure spaces.</p><p>But sometimes your mind goes blank. You need a push to get the creative juices going. Despite this being a naturalistic design problem, randomness can help us out a bit.</p><p>I turn to this d20 table of location connections, for a general idea of how I might add some more connective tissue between some places.</p><p>It&#8217;s not exhaustive, but there&#8217;s enough general categories in here to help me when I need a little push to come up with some creative connections.</p><div><hr></div><h3><strong>d20 Location Connections</strong></h3><p><strong>1</strong>: <strong>Alternative transport. </strong>A non-typical means of transport links the locations. <em>Portals, teleporters, a high speed maglev, secret passages.</em></p><p><strong>2: Separated allies. </strong>Allied NPCs have been separated and seek to reunite. <em>Lost travellers, prisoners and those seeking to free them.</em></p><p><strong>3: Adversaries. </strong>NPCs seeking to find other NPCs with ill intent, or NPCs who work against each other. <em>An assassin and their target, a thief and those they stole from.</em></p><p><strong>4: Locks and keys. </strong>The classic. <em>A multi-key door and the keys for it, sets of keycards and restricted areas, a passphrase for an enchanted door.</em></p><p><strong>5: Fractured knowledge. </strong>A truth that is broken into pieces but can be revealed by recovering the pieces. <em>Fragments of a tablet that records a piece of important history.</em></p><p><strong>6: Object components. </strong>An object that has been split into pieces but can be reconstructed. <em>Shards of a wizard staff, pieces of a spaceship engine.</em></p><p><strong>7: Puzzle. </strong>Spread the parts of a puzzle between the locations. <em>Secret levers that must be pulled in all locations, ciphers in each location that form an answer.</em></p><p><strong>8: NPC(s) and goals. </strong>Simple really, NPCs and their objectives. <em>Thieves and the vaults they want to rob, two knights and the sword they want to claim.</em></p><p><strong>9: Environmental manipulation. </strong>Mechanisms for manipulating the environment in other locations. <em>Valves that change the water level in a dungeon, generators that power lighting on different floors.</em></p><p><strong>10: Clues and mysteries. </strong>The locations contain clues that hold an answer to a mystery. <em>A murder weapon, a body, and a murderer - in different locations.</em></p><p><strong>11: Obstacles and solutions. </strong>Some locations contain solutions to obstacles in others. <em>One location causes a disease while another holds a cure.</em></p><p><strong>12: Consistent hazard. </strong>The same kind of hazard or threat is in the locations, and repeated encounters with it allow players to master dealing with it. <em>One room has a pit trap, another has multiple.</em></p><p><strong>13: Faction(s). </strong>These locations have the same faction(s) present. Why? <em>Shrines to the same deity and their acolytes, data banks guarded by SecOps under strict orders.</em></p><p><strong>14: Similar opportunities. </strong>Similar opportunities are presented in the locations. <em>Treasure chests hidden in similar ways, same model computer terminals with useful data.</em></p><p><strong>15: Escalation triggers. </strong>The locations have connected triggers for an escalating danger. <em>Unstable reactor cores found in multiple labs, sets of beast pens across a dungeon which can be broken open.</em></p><p><strong>16: Points of safety. </strong>The locations all offer some form of safety. <em>Reinforced chambers with strong doors, safehouse apartments.</em></p><p><strong>17: Function. </strong>The locations all have the same function or linked functionality. <em>Prison cells, windmills, factories, distributed computing centres.</em></p><p><strong>18: Causes and effects. </strong>The situation in some locations is being caused by situations in others. <em>A building without power and a malfunctioning substation.</em></p><p><strong>19: Cultural/historical. </strong>The locations are linked through cultural or historical significance. <em>Burial sites and shrines to the dead, protest street art murals.</em></p><p><strong>20: False connection. </strong>A red herring. These rooms seem linked but actually are not. <em>Similar iconography on all the walls but no real meaning behind it.</em></p><p></p>]]></content:encoded></item><item><title><![CDATA[I'm tired of touchstones]]></title><description><![CDATA[Comparison is poor communication]]></description><link>https://murkdice.substack.com/p/im-tired-of-touchstones</link><guid isPermaLink="false">https://murkdice.substack.com/p/im-tired-of-touchstones</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Sun, 31 May 2026 09:01:32 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!-Glb!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffaf9e780-3325-4e4b-a2d2-5e73c1825641_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<pre><code><code>This article contains affiliate links, using them incurs no cost to you.</code></code></pre><p>This is a <em>petty</em> grudge I&#8217;ve grown to hold against a type of communication and marketing that has become a big part of the ttrpg world. I don&#8217;t want you to take it too seriously. If you think it&#8217;s ridiculous, revel in it&#8217;s ridiculousness. </p><p><em>But I am sort of trying to make a point too.</em></p><p>How many times have you looked at a ttrpg crowdfunding project or product page and been served media comparisons and references within the first 20 seconds of reading the description?</p><p>For me, it&#8217;s a lot. And I am <em><strong>sick</strong> </em>of it. <em>Caveat: I know some projects are aiming for emulation of references or are actual IP projects. They are excused from this grumbling.</em></p><p>This is also coming up more and more in gaming groups: you get handed a list of touchstones or vibe references before playing a game. I don&#8217;t like that either.</p><p>Why? I&#8217;m glad you asked.</p><div><hr></div><h3>Nostalgia reliance</h3><p>There&#8217;s something empty to me about relying on touchstones or vibe references to convey the concept of your system, adventure, or toolkit. To me, it says one of the following:</p><ul><li><p>The concept actually isn&#8217;t interesting enough to hold its own. So when it&#8217;s introduced it needs to reference other material that is already loved to convince you it&#8217;s worth your time.</p></li><li><p>The creators/publisher haven&#8217;t thought about how they could describe their work in a way that conveys what&#8217;s cool about it effectively, in a way that demonstrates its novelty without comparison.</p></li><li><p>You&#8217;re attempting to play to the prior interests of your audience as a way to secure sales or interest (see &#8220;my 5e game is like Skyrim, come play!&#8221;)</p></li></ul><p>This is not to say you shouldn&#8217;t credit your inspirations. But imagine writing a novel and when attempting to briefly describe, it you just start listing other media.</p><p><em><strong>Gross.</strong></em></p><p><strong>Tell me what the thing is. Not what it is like.</strong> </p><p>The same goes for your home game. Don&#8217;t give me a list of references before we start playing. Tell me what your game world is about. Tell me what we&#8217;re trying to create at the table in your own words. </p><p>Don&#8217;t attempt to build vibes and atmosphere by proxy, <em>actually build them</em>. Write an intro document or handout for your game that conveys them, or have a discussion with your table before play.</p><div><hr></div><h3>A weird form of soft exclusion?</h3><p>What&#8217;s the <em>best </em>way to put me off a product or game? Have it heavily rely on references I&#8217;ve never engaged with to convey what it&#8217;s about. I have an experience that demonstrates this in practice. </p><p>I know <em>nothing </em>about mecha fiction. <em>Zero. Naught. Nadda.</em> A huge number of mech games sell themselves on comparisons to mecha media. So I never picked one up. Then I came across <a href="https://www.drivethrurpg.com//product/470816/salvage-union?affiliate_id=3957872">Salvage Union</a>.</p><p><strong><a href="https://www.drivethrurpg.com//product/470816/salvage-union?affiliate_id=3957872">Salvage Union</a> is its own thing.</strong> It doesn&#8217;t make calls to other media to convey its themes or nature. Its pitch didn&#8217;t rely on me having some kind of existing knowledge of certain franchises or works to understand what it was about. It felt accessible and interesting to me.</p><p>Does Salvage Union use inspiration from mecha media? Of course it does! You can read the inspirations and references in the books. But that&#8217;s where the inspirations belong: as a note inside the work itself.</p><p>The same goes for running a game with heavy referencing. <em>We&#8217;re going to play something really inspired by the Witcher games! </em></p><p>Actually, I haven&#8217;t played the Witcher games. So when I sit next to someone at the table who has played the Witcher games and that touchstone is a big part of the game, it doesn&#8217;t feel great. I can&#8217;t lock in with the same precision. From the off, I might feel like I don&#8217;t belong at the table.</p><p>But if you keep that reference/inspiration from being declared immediately, entry to a game has a more even playing field.</p><div><hr></div><h3>It diminishes novel concepts</h3><p>The expectation that ttrpg projects are sold on vibes and references has a pretty nasty side effect: more novel concepts that defy comparisons to other media suffer as a result. Audiences are inclined to go off comparisons alone rather than actually digesting the concept as it is.</p><p>Imagine if M&#214;RK BORG tried to describe itself by making comparisons to other media. It would rob the project of its identity. The same goes for Cairn.</p><p>This applies to home games too. Throwing references at your players can <em>limit </em>the creative capacity of your table. People can start thinking in railway tracks defined by that media list you&#8217;ve handed out. </p><p>There&#8217;s a misunderstanding, I think, that you can <em>only </em>build a cohesive table atmosphere by using media references. I humbly disagree: you can build it with your own words and table discussion. Touchstones are a shortcut that come with limitations and compromises.</p><p><strong>Make your own thing.</strong> Don&#8217;t let your games be defined by a crib sheet of touchstones and references. Tell or hand your players something that conveys what the game is about on your own terms. </p><p>It doesn&#8217;t take much work, it&#8217;s fun to do, and your game will be better for it.</p>]]></content:encoded></item><item><title><![CDATA[Side project: overland mapping]]></title><description><![CDATA[Making small pointcrawls]]></description><link>https://murkdice.substack.com/p/side-project-overland-mapping</link><guid isPermaLink="false">https://murkdice.substack.com/p/side-project-overland-mapping</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Wed, 27 May 2026 09:01:47 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!f_QG!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F248f82e7-fd91-485e-ba11-e281c8f1021a_2331x3308.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[
      <p>
          <a href="https://murkdice.substack.com/p/side-project-overland-mapping">
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   ]]></content:encoded></item><item><title><![CDATA[What actually is a module?]]></title><description><![CDATA[Seriously. What are they?]]></description><link>https://murkdice.substack.com/p/what-actually-is-a-module</link><guid isPermaLink="false">https://murkdice.substack.com/p/what-actually-is-a-module</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Sun, 24 May 2026 09:02:24 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!0f66!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35af7385-7e7b-46b2-a3d4-0422b69e049d_946x721.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p><strong>TTRPG modules are kind of </strong><em><strong>weird</strong></em><strong>.</strong> If we tried to describe them in general literary terms to people who make other kinds of books, we might struggle. It&#8217;s not fiction. It&#8217;s not a manual. And I think that&#8217;s interesting, because without a clear idea of what a module is&#8230; it&#8217;s hard to explain what a module is trying to do. </p><p><strong>Shall I give it a go? </strong>Oh and spoiler: even if you aren&#8217;t writing for publication, this will help you prep better.</p><p><em>Quick note: By module, I also mean adventure, scenario, campaign, and other nouns for content that is prepared ahead of time to facilitate a game.</em></p><div><hr></div><h3>Gut instinct</h3><p>For about half a year I&#8217;ve thought of modules as something like:</p><p><em><strong>A technical manual</strong> <strong>of</strong> <strong>connected and interactive</strong> <strong>micro-fiction</strong>.</em></p><p>I think this can apply to pretty much any adventure: an OSR dungeon or a linear adventure path, or even the sparse scenario sheets you might see for a story game like Blades in the Dark (like Sean Nitter&#8217;s Gaddoc Rail).</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!0f66!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35af7385-7e7b-46b2-a3d4-0422b69e049d_946x721.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!0f66!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35af7385-7e7b-46b2-a3d4-0422b69e049d_946x721.png 424w, https://substackcdn.com/image/fetch/$s_!0f66!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35af7385-7e7b-46b2-a3d4-0422b69e049d_946x721.png 848w, https://substackcdn.com/image/fetch/$s_!0f66!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35af7385-7e7b-46b2-a3d4-0422b69e049d_946x721.png 1272w, https://substackcdn.com/image/fetch/$s_!0f66!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35af7385-7e7b-46b2-a3d4-0422b69e049d_946x721.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!0f66!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35af7385-7e7b-46b2-a3d4-0422b69e049d_946x721.png" width="946" height="721" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/35af7385-7e7b-46b2-a3d4-0422b69e049d_946x721.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:721,&quot;width&quot;:946,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:394087,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/196046700?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35af7385-7e7b-46b2-a3d4-0422b69e049d_946x721.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!0f66!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35af7385-7e7b-46b2-a3d4-0422b69e049d_946x721.png 424w, https://substackcdn.com/image/fetch/$s_!0f66!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35af7385-7e7b-46b2-a3d4-0422b69e049d_946x721.png 848w, https://substackcdn.com/image/fetch/$s_!0f66!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35af7385-7e7b-46b2-a3d4-0422b69e049d_946x721.png 1272w, https://substackcdn.com/image/fetch/$s_!0f66!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F35af7385-7e7b-46b2-a3d4-0422b69e049d_946x721.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image Credit: Sean Nitter</figcaption></figure></div><p><strong>We&#8217;re not going to zoom in on any particular style of play or design.</strong> I want this to apply as much to a Call of Cthulhu investigation as it does a Cairn adventure. Let&#8217;s dig into the different pieces of my definition.</p><div><hr></div><h3>Technical manual</h3><p>Comprehension and instruction are part of a module. It needs to be understood and it also instructs the GM. Not necessarily on <em>exactly </em>what to do, but it does convey key info and may instruct them on how to respond to some player inputs. It might also tell them when to roll on encounter tables, for example.</p><p>The technical manual comparison is also apt because <em>crucially </em>I think any good adventure does not require you to comprehend all of its details simultaneously to use it. It can be read partially out of order as well, or skimmed before use in the field. It isn&#8217;t a novel: you shouldn&#8217;t need to read it in its entirety to understand it. </p><p>In fact, the function of a module demands that it functions in multiple orders. You have to be able to deploy the information in different orders for players to have meaningful choices!</p><p><strong>To summarise, modules:</strong></p><ul><li><p>Facilitate comprehension</p></li><li><p>Provide instruction</p></li><li><p>Are flexible to different orders of reading</p></li><li><p>Do not require full comprehension before use</p></li></ul><div><hr></div><h3>Interactive micro-fiction</h3><p>Whether describing places, people, cultures, organisations, events, or objects, the primary content of an adventure is micro-fiction. Whether it&#8217;s a full page of prose or a single phrase in a table, the &#8216;items&#8217; in the technical manual are described in chunks of fiction. </p><p>These are written so as to function with some degree of independence. You do not need to read the <em>whole</em> book to understand each entry (more on this when we talk &#8216;connect&#8217;).</p><p>But it isn&#8217;t just micro-fiction: it&#8217;s <strong>interactive </strong>micro-fiction. It&#8217;s designed so that a group of people with shared imaginary space can push and pull at it. </p><p>This might be stated e.g. <em>if a creature pulls the lever, X happens</em>.<em> </em>Alternatively, it might be implied in a question, like in the Blades score above e.g. <em>a trap is laid by your enemies, who is gunning for you? </em>The nature of the interaction isn&#8217;t something we will specify because different modules have different interaction modes.</p><p><strong>To summarise, modules:</strong></p><ul><li><p>Contain entries of micro-fiction that describe parts of an imagined space</p></li><li><p>Have entries that are not reliant on the whole book to be understood</p></li><li><p>Have entries which are designed to be interactive in an imagined space</p></li></ul><div><hr></div><h3>Connected together</h3><p>The micro-fiction is actually attempting to build a wider imaginary space. It often features connections between the micro-fiction. NPCs have relationships, locations have geographical connections, and so on. </p><p>The micro-fiction, whilst partially independent, is still connected to the wider landscape that the module describes. There&#8217;s connective tissue between the entries that form the whole. </p><p>In fact, there has to be this interconnection between the micro-fiction entries - otherwise, the imagined space is too fragmented and the GM has to glue it together themselves. <em>Which is something more like a toolkit or setting guide.</em></p><p><strong>To summarise, modules:</strong></p><ul><li><p>Draw connections between their micro-fiction entries to produce a cohesive imaginary space</p></li></ul><div><hr></div><h3>How do we <em>make </em>an adventure?</h3><p>Now we&#8217;ve worked all that out, we can define the process of making a module:</p><p><em>The creation of interactive micro-fiction entries which connect together to form a cohesive imaginary space, written and arranged such that they can be comprehended without total understanding of the whole text.</em></p><p>You might note how this doesn&#8217;t really reference anything mechanical. I think my soft claim here is that a module <em>doesn&#8217;t </em>intrinsically require game mechanic references in its writing (see system neutral adventures) because micro-fiction can be interactive <em>without </em>mechanical references.</p><div><hr></div><h3>Module writing skills</h3><p>This thinking helps us pin down some key module writing skills:</p><ul><li><p><strong>Micro-fiction: </strong>We should learn to write compelling fiction in a constrained space! <em>If our micro-fiction isn&#8217;t interesting, the module won&#8217;t be. This applies whether you are publishing or only your players are going to see your prep.</em></p></li><li><p><strong>Interaction: </strong>We should learn to write our fiction to invite and support interaction in a shared imaginary space. <em>This is the difference between fiction and a game.</em></p></li><li><p><strong>Connection: </strong>We should learn how to connect our micro-fiction together to create a wider and cohesive imagined space. <em>Otherwise, the imagined space is disjointed.</em></p></li><li><p><strong>Comprehension: </strong>We should learn to structure our micro-fiction so it is easy to comprehend and useable without having to know the whole module. <em>Otherwise users have to memorise a whole book/you have to memorise all your prep!</em></p></li><li><p><strong>Instruction: </strong>Where needed, we should provide clear instruction on how the micro-fiction behaves (e.g. what happens if you pull the lever, how do encounter rolls work in this module). <em>This is a manual, not a fiction book. Even if you are just writing for your home game, you know there&#8217;ll be a moment where you look at your notes and go &#8216;errrrrrrr what did I mean?&#8217;</em></p></li></ul><p><strong>I think these hold regardless of what kind of module you are making.</strong> These are the 5 broad skills that I think are key to making a good module and prepping good stuff for your table. By identifying them, I think it makes it easier to assess where our craft needs work.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>]]></content:encoded></item><item><title><![CDATA[The 2 axes of abstraction]]></title><description><![CDATA[Why 5e is a game about fights]]></description><link>https://murkdice.substack.com/p/the-2-axes-of-abstraction</link><guid isPermaLink="false">https://murkdice.substack.com/p/the-2-axes-of-abstraction</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Sun, 17 May 2026 09:00:40 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!OBar!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F704389c6-1250-4034-9121-76b583114ba7_1080x1080.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<pre><code><code>This article features affiliate links, which incur no cost to you.</code></code></pre><p>About 5 years ago, Luke Gearing wrote a blog post called <a href="https://lukegearing.blot.im/mechanisms-as-abstraction">Mechanisms as Abstraction</a>. It has become an infamous piece of ttrpg design thinking, and comes up pretty often in game design discourse. </p><p>In essence, it argues that a game isn&#8217;t actually about what it has rules for. Gearing suggests that because rules are a way to not need to make judgements at the table, the stuff they don&#8217;t cover is what we are really digging into when we play. </p><p>And I think there&#8217;s a lot of merit to this idea, the oft given example these days is how Mothership has no rules for hiding because it wants you talk a <em>lot </em>about hiding in play rather than relying on a rule to shortcut discussion. </p><p>But something that always disgruntles me is claims like: <em>See! DnD 5e isn&#8217;t about combat because look at all its rules for combat!</em> </p><p><strong>Anyone who&#8217;s got their thinking cap on half-straight knows that&#8217;s not true.</strong>  Well, I have an idea. It&#8217;s not just about what we abstract into rules and what we don&#8217;t: it&#8217;s about the <em>complexity</em> of the abstraction and the complexity of the matters left to the table.</p><div><hr></div><h3>2-factor abstraction model</h3><p>We&#8217;re going to use 2 factors to model what a game &#8216;is about&#8217; vs. &#8216;isn&#8217;t about&#8217;:</p><ul><li><p><strong>Coded vs free: </strong>Essentially whether the game has rules for something. OSE has rules for swinging a sword (coded). It does not have rules for brewing potions (free).</p></li><li><p><strong>Complex vs simple. </strong>Whether the rules or a judgement is simple or complex to use/make. The rules for combat in 5e are complex: they offer a lot of gameiness and take up table time to execute. The rules for combat in Into the Odd are simple: they are quick to execute. The judgement of whether a character can jump a gap is simple, the judgement of how they make a healing potion is complex.</p></li></ul><p><strong>This gives us 4 zones on the chart.</strong></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!OBar!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F704389c6-1250-4034-9121-76b583114ba7_1080x1080.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!OBar!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F704389c6-1250-4034-9121-76b583114ba7_1080x1080.png 424w, https://substackcdn.com/image/fetch/$s_!OBar!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F704389c6-1250-4034-9121-76b583114ba7_1080x1080.png 848w, https://substackcdn.com/image/fetch/$s_!OBar!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F704389c6-1250-4034-9121-76b583114ba7_1080x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!OBar!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F704389c6-1250-4034-9121-76b583114ba7_1080x1080.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!OBar!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F704389c6-1250-4034-9121-76b583114ba7_1080x1080.png" width="1080" height="1080" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/704389c6-1250-4034-9121-76b583114ba7_1080x1080.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1080,&quot;width&quot;:1080,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:84526,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/196535903?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F704389c6-1250-4034-9121-76b583114ba7_1080x1080.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!OBar!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F704389c6-1250-4034-9121-76b583114ba7_1080x1080.png 424w, https://substackcdn.com/image/fetch/$s_!OBar!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F704389c6-1250-4034-9121-76b583114ba7_1080x1080.png 848w, https://substackcdn.com/image/fetch/$s_!OBar!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F704389c6-1250-4034-9121-76b583114ba7_1080x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!OBar!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F704389c6-1250-4034-9121-76b583114ba7_1080x1080.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>I&#8217;m going to make the following case: </p><ul><li><p><strong>Games are about their complex rules and complex judgements.</strong> If a game has detailed and time-consuming rules for something, the game will focus on those aspects. Complex topics the game doesn&#8217;t have rules for but that it implies will come up by nature of the game are also focus points. That&#8217;s because they require time and thought to make judgements on.</p></li><li><p><strong>Simple rules are abstractions that remove focus from that topic. </strong>Mechanisms make a game <em>not </em>about something if they are simple and quick: if they don&#8217;t take up table time. </p></li><li><p><strong>Matters that are simple to judge are not the focus of a game. </strong>If a game with firearms doesn&#8217;t have rules for reloading, the game doesn&#8217;t become about reloading firearms. Reloading is an easy judgement, and remains consistent.</p></li></ul><p>To make the case, we&#8217;re going to plot some games on this chart. We&#8217;ll pick 4 rules they have, one for each quadrant.</p><div><hr></div><h3><a href="https://www.drivethrurpg.com//product/500476/cairn-player-s-guide-2nd-edition?affiliate_id=3957872">Example 1: Cairn</a></h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!S7lD!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F67d33047-50de-463b-9b24-231c077ecea4_1080x1080.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!S7lD!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F67d33047-50de-463b-9b24-231c077ecea4_1080x1080.png 424w, 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class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><ul><li><p><strong>Cairn has extensive procedures for exploration and supply tracking.</strong> These are a focus point of the game. The rules support you in making it a central part of the game: it is about exploration and resource management.</p></li><li><p><strong>Cairn doesn&#8217;t have specific rules for disarming traps, but implies traps are part of playing Cairn. </strong>It doesn&#8217;t have a procedure for disarming traps because it expects disarming traps to be a complex &#8216;in-world&#8217; discussion. The players investigate the trap, ask the GM questions, and come up with a diegetic plan on how to disarm it. The GM might call for a save if needed. It&#8217;s a complex discussion that needs to be had on a case-by-case basis. So it becomes a focus of the game.</p></li><li><p><strong>Cairn has simple rules for combat and violence. </strong>That&#8217;s because it wants a quick resolution tool: it means combat is abstracted away and isn&#8217;t the focus of the game because it can be executed quickly.</p></li><li><p><strong>Cairn doesn&#8217;t have specific swimming and climbing rules. </strong>But these are easy to make quick judgements on when players are exploring/travelling, so their absence doesn&#8217;t define the game.</p></li></ul><div><hr></div><h3><a href="https://www.drivethrurpg.com//product/484222/mothership-player-s-survival-guide?affiliate_id=3957872">Example 2: Mothership</a></h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!sn57!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F07b1dae5-01e3-4533-9650-e6454664b4a6_1080x1080.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!sn57!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F07b1dae5-01e3-4533-9650-e6454664b4a6_1080x1080.png 424w, https://substackcdn.com/image/fetch/$s_!sn57!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F07b1dae5-01e3-4533-9650-e6454664b4a6_1080x1080.png 848w, https://substackcdn.com/image/fetch/$s_!sn57!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F07b1dae5-01e3-4533-9650-e6454664b4a6_1080x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!sn57!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F07b1dae5-01e3-4533-9650-e6454664b4a6_1080x1080.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!sn57!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F07b1dae5-01e3-4533-9650-e6454664b4a6_1080x1080.png" width="1080" height="1080" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/07b1dae5-01e3-4533-9650-e6454664b4a6_1080x1080.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1080,&quot;width&quot;:1080,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:98145,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/196535903?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F07b1dae5-01e3-4533-9650-e6454664b4a6_1080x1080.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!sn57!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F07b1dae5-01e3-4533-9650-e6454664b4a6_1080x1080.png 424w, https://substackcdn.com/image/fetch/$s_!sn57!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F07b1dae5-01e3-4533-9650-e6454664b4a6_1080x1080.png 848w, https://substackcdn.com/image/fetch/$s_!sn57!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F07b1dae5-01e3-4533-9650-e6454664b4a6_1080x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!sn57!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F07b1dae5-01e3-4533-9650-e6454664b4a6_1080x1080.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><ul><li><p><strong>Mothership has extensive rules for stress and sanity.</strong> Imagine trying to claim Mothership wasn&#8217;t about the mental toll of horror! The mechanics are there to make it a focus of the game.</p></li><li><p><strong>Mothership doesn&#8217;t have rules for stealth. </strong>That&#8217;s because it expects this to be an at-the-table discussion and when enemies are often so dangerous, hiding is a natural consideration. Working out if someone is successfully obscured is a complex judgement: it takes time and therefore becomes a focus of the game.</p></li><li><p><strong>Reloading weapons has simple rules in Mothership. </strong>Which means you don&#8217;t worry about it much: Mothership isn&#8217;t really about firing guns that much.</p></li><li><p><strong>Mothership </strong><em><strong>essentially </strong></em><strong>has no carrying capacity rules (they are a &#8216;be reasonable&#8217; type rule). </strong>The game isn&#8217;t about inventory restrictions as a result. Mothership is telling you it&#8217;s not about inventory management.</p></li></ul><div><hr></div><h3><a href="https://www.drivethrurpg.com//product/170689/blades-in-the-dark?affiliate_id=3957872">Example 3: Blades in the Dark</a></h3><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!1hVM!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7afcbe97-342b-4763-8e39-ff67d58bd19d_1080x1080.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!1hVM!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7afcbe97-342b-4763-8e39-ff67d58bd19d_1080x1080.png 424w, https://substackcdn.com/image/fetch/$s_!1hVM!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7afcbe97-342b-4763-8e39-ff67d58bd19d_1080x1080.png 848w, https://substackcdn.com/image/fetch/$s_!1hVM!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7afcbe97-342b-4763-8e39-ff67d58bd19d_1080x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!1hVM!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7afcbe97-342b-4763-8e39-ff67d58bd19d_1080x1080.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!1hVM!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7afcbe97-342b-4763-8e39-ff67d58bd19d_1080x1080.png" width="1080" height="1080" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7afcbe97-342b-4763-8e39-ff67d58bd19d_1080x1080.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1080,&quot;width&quot;:1080,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:90044,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/196535903?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7afcbe97-342b-4763-8e39-ff67d58bd19d_1080x1080.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!1hVM!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7afcbe97-342b-4763-8e39-ff67d58bd19d_1080x1080.png 424w, https://substackcdn.com/image/fetch/$s_!1hVM!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7afcbe97-342b-4763-8e39-ff67d58bd19d_1080x1080.png 848w, https://substackcdn.com/image/fetch/$s_!1hVM!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7afcbe97-342b-4763-8e39-ff67d58bd19d_1080x1080.png 1272w, https://substackcdn.com/image/fetch/$s_!1hVM!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7afcbe97-342b-4763-8e39-ff67d58bd19d_1080x1080.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><ul><li><p><strong>Blades has a lot of rules on factions and controlling territory. </strong>It is telling you that factions and territory are a cornerstone of a Blades game, and giving you the tools to support that focus in-depth.</p></li><li><p><strong>Blades does not have rules on infiltrating and exfiltrating heist locations. </strong>That&#8217;s because it expects you to figure that out as the fiction unfolds, rather than following a specific procedure. But it&#8217;s complicated and unique to each heist: so the game focuses on that.</p></li><li><p><strong>Loadout and gear are simple in blades. </strong>There gear you can pick is literally on your character sheet and loadout levels are specified. What gear you pick doesn&#8217;t matter so much in Blades, equipment isn&#8217;t the cornerstone of play.</p></li><li><p><strong>Travelling around Duskvol is given no procedural detail. </strong>That&#8217;s because Blades doesn&#8217;t want you to care about that. It wants you to cut to the dramatic bits and locations!</p></li></ul><div><hr></div><h3>Complexity is the secret ingredient</h3><p>Claiming DnD 5e isn&#8217;t about combat because it has extensive rules for it is like claiming Ars Magica isn&#8217;t about casting spells&#8230; it&#8217;s a ridiculous claim. </p><p>Sure, some tables may decided to shift focus away from the more complex mechanics of a game, but they are making a choice to actively ignore/not utilise a large portion of what the designers intended for table-time to spent on.</p><p>You don&#8217;t write a combat system like 5e&#8217;s and not intend it to be used regularly, that would be unhinged! In summary: </p><p><em><strong>Games are about the things they have complex rules for and about the complex judgements they regularly require (for which they lack rules).</strong></em> </p><p>That&#8217;s my armchair theory anyway.</p>]]></content:encoded></item><item><title><![CDATA[Side project: beginnings]]></title><description><![CDATA[MurkMail Premium Issue 38]]></description><link>https://murkdice.substack.com/p/side-project-beginnings</link><guid isPermaLink="false">https://murkdice.substack.com/p/side-project-beginnings</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Wed, 13 May 2026 09:01:16 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!SE2v!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fbd30c068-9fa1-45ae-8c31-7f4fcb7d5a91_3840x2046.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[
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   ]]></content:encoded></item><item><title><![CDATA[Unbalanced combat is cool]]></title><description><![CDATA[Expanding tactical variety]]></description><link>https://murkdice.substack.com/p/unbalanced-combat-is-cool</link><guid isPermaLink="false">https://murkdice.substack.com/p/unbalanced-combat-is-cool</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Sun, 10 May 2026 09:02:50 GMT</pubDate><enclosure url="https://substack-post-media.s3.amazonaws.com/public/images/9fe41b8a-36cb-43fa-b6e7-f4ff0d946a74_2331x1796.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<pre><code><code>This article contains affiliate links, using them incurs no cost to you.</code></code></pre><p>In <a href="https://www.youtube.com/watch?v=P4-uUJ8iLTE">Quinns&#8217; review</a> of <span class="mention-wrap" data-attrs="{&quot;name&quot;:&quot;Chris McDowall&quot;,&quot;id&quot;:103833061,&quot;type&quot;:&quot;user&quot;,&quot;url&quot;:null,&quot;photo_url&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/5efd9a66-86a9-4e66-bb68-0f2a8391205e_1000x1000.png&quot;,&quot;uuid&quot;:&quot;ffaa9b5d-cf54-4e8f-ba8f-3c4e9d50e5ff&quot;}" data-component-name="MentionToDOM"></span>&#8217;s <a href="https://www.drivethrurpg.com/en/product/514996/mythic-bastionland?affiliate_id=3957872">Mythic Bastionland</a>, Quinns asks for encounter balancing advice. In the OSR/NSR zone of the hobby, we often talk about how combat balance isn&#8217;t something to aim for.</p><p>There&#8217;s lots of reasons folks give for this (it&#8217;s not a new topic), but I&#8217;m going to come at it from the following angle: <strong>aiming for balance restricts the kinds of tactical situations and moral dilemmas you create at the table when violence happens. </strong><em>It restricts the probability space.</em></p><div><hr></div><h3>Fights that are &#8216;too hard&#8217;</h3><p>We&#8217;re talking about encounters where defeating the opposition is either: </p><ul><li><p>Going to incur significant losses of some kind like PC deaths, NPC deaths, expenditure of critical resources, or permanent injuries.</p></li><li><p>Outright impossible to achieve.</p></li></ul><p><em><strong>Why is this good?</strong></em> <strong>It forces your party to focus on survival or to decide what they are willing to sacrifice.</strong></p><ul><li><p><strong>If your party decide to retreat</strong>, now you have a gripping chase sequence as they flee from opposition that&#8217;s gonna chew them up if they don&#8217;t get away. This can be especially fun if combat is ongoing and attacks are being thrown back and forth along the way. You also have a persistent foe&#8230;</p></li><li><p><strong>If defeating these opponents is really important</strong>, this becomes an interesting choice for players. Perhaps an NPC the party cares about is being held hostage by stronger opposition. Do they take the risk anyway, knowing at least some of them will likely be killed?</p></li></ul><p>Take a look at the Golseeper, from the Inkvein Quickstart Guide (<a href="https://www.backerkit.com/c/projects/space-penguin-ink/inkvein-a-caving-centric-megadungeon-for-mork-borg">which you can grab here</a>).</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!ceLo!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc07a093f-1511-4d0b-8375-8d6a6e737cf4_768x365.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!ceLo!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc07a093f-1511-4d0b-8375-8d6a6e737cf4_768x365.png 424w, https://substackcdn.com/image/fetch/$s_!ceLo!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc07a093f-1511-4d0b-8375-8d6a6e737cf4_768x365.png 848w, https://substackcdn.com/image/fetch/$s_!ceLo!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc07a093f-1511-4d0b-8375-8d6a6e737cf4_768x365.png 1272w, https://substackcdn.com/image/fetch/$s_!ceLo!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc07a093f-1511-4d0b-8375-8d6a6e737cf4_768x365.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!ceLo!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc07a093f-1511-4d0b-8375-8d6a6e737cf4_768x365.png" width="768" height="365" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/c07a093f-1511-4d0b-8375-8d6a6e737cf4_768x365.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:365,&quot;width&quot;:768,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:111066,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/174676903?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc07a093f-1511-4d0b-8375-8d6a6e737cf4_768x365.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!ceLo!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc07a093f-1511-4d0b-8375-8d6a6e737cf4_768x365.png 424w, https://substackcdn.com/image/fetch/$s_!ceLo!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc07a093f-1511-4d0b-8375-8d6a6e737cf4_768x365.png 848w, https://substackcdn.com/image/fetch/$s_!ceLo!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc07a093f-1511-4d0b-8375-8d6a6e737cf4_768x365.png 1272w, https://substackcdn.com/image/fetch/$s_!ceLo!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc07a093f-1511-4d0b-8375-8d6a6e737cf4_768x365.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>In M&#246;rk Borg terms, this thing is a potential <em>nightmare </em>for fresh characters. It&#8217;s got a ton of HP, good armour, and its attack might even 1-shot a couple of of PCs.</p><p><strong>But there&#8217;s a few things that make this interesting.</strong> </p><p>First is that this creature gives players a chance to walk away: <em>&#8220;If a creature behaves aggressively towards the Golseeper, it first lets forth a bellow as a warning, then mercilessly fights if the warning is not heeded.&#8221;</em></p><p>The other thing is that the danger this thing presents is telegraphed: &#8220;<em>&#8230;a hulking four-legged Ink-thing, a Golseeper: broad and triangular skulled like a giant salamander, eyeless, tail-less, with long digits. It moves the rubble, too heavy for a human, at an agonising pace.&#8221; </em>It moving the rubble flags its incredible strength.</p><p>This creature acts more like a trap. If the PCs set the trap off, they likely want to get out of dodge and a PC might die for the party&#8217;s error.</p><div><hr></div><h3>Fights that are &#8216;too easy&#8217;</h3><p>In contrast, there can be encounters where the opposition will struggle to pose a significant threat to the party. This is interesting because:</p><ul><li><p><strong>The party has a lot of decision making power.</strong> Do they slaughter everyone? Do they capture the opposition? This plays into the party&#8217;s reputation and speaks to their morality.</p></li><li><p><strong>The party doesn&#8217;t necessarily know that a fight will be easy.</strong> It can actually keep them on their toes to have combat not always be tough and keep them guessing. It feels more real.</p></li><li><p><strong>It makes combat a more valid option in terms of risk</strong>, which provides players with variety in their decision making process and a variety of situations.</p></li></ul><p>By comparison to the Golseeper, the thief Sykri is little threat for a reasonably sized party.</p><div class="captioned-image-container"><figure><a class="image-link image2" target="_blank" href="https://substackcdn.com/image/fetch/$s_!hWFL!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F61280efe-94d8-4df2-aa39-9cc27e7e00c9_552x140.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!hWFL!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F61280efe-94d8-4df2-aa39-9cc27e7e00c9_552x140.png 424w, https://substackcdn.com/image/fetch/$s_!hWFL!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F61280efe-94d8-4df2-aa39-9cc27e7e00c9_552x140.png 848w, https://substackcdn.com/image/fetch/$s_!hWFL!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F61280efe-94d8-4df2-aa39-9cc27e7e00c9_552x140.png 1272w, https://substackcdn.com/image/fetch/$s_!hWFL!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F61280efe-94d8-4df2-aa39-9cc27e7e00c9_552x140.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!hWFL!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F61280efe-94d8-4df2-aa39-9cc27e7e00c9_552x140.png" width="552" height="140" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/61280efe-94d8-4df2-aa39-9cc27e7e00c9_552x140.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:140,&quot;width&quot;:552,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:34944,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/174676903?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F61280efe-94d8-4df2-aa39-9cc27e7e00c9_552x140.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!hWFL!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F61280efe-94d8-4df2-aa39-9cc27e7e00c9_552x140.png 424w, https://substackcdn.com/image/fetch/$s_!hWFL!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F61280efe-94d8-4df2-aa39-9cc27e7e00c9_552x140.png 848w, https://substackcdn.com/image/fetch/$s_!hWFL!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F61280efe-94d8-4df2-aa39-9cc27e7e00c9_552x140.png 1272w, https://substackcdn.com/image/fetch/$s_!hWFL!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F61280efe-94d8-4df2-aa39-9cc27e7e00c9_552x140.png 1456w" sizes="100vw" loading="lazy"></picture><div></div></div></a></figure></div><p>And that&#8217;s interesting, because Sykri is searching for the location of a stash of loot. If the PCs help her find it, it would be all too easy to gut her and cut out her share of the loot. But whether they do that or not is an interesting question. </p><div><hr></div><h3>No balance doesn&#8217;t mean &#8216;unfair&#8217;</h3><p>I think there&#8217;s often a misconception about what &#8216;don&#8217;t balance things&#8217; means. No OSR/NSR GM is putting a group of level 1 PCs up against 2d6 adult red dragons <em>unless </em>they explicitly have the idea that a non-combat solution is the focus. </p><p>A GM wants to present challenges that clever players can overcome, not just mash PCs into the ground constantly.</p><p>What it really means is: <em><strong>combat is not a test you can assume you have a good chance of winning, nor a good chance of losing</strong>. </em>Which is to say, that vs. the playstyles of grid-based tactical combat games or some trad/neo-trad games, the probability space of situations is typically much wider.</p><p>This isn&#8217;t a better way to play, but it demonstrates how removing balance in combat broadens the probability space. Which for many of us, is a positive feature!</p><p><em>So Chris, please never put encounter balancing guides in your books.</em></p>]]></content:encoded></item><item><title><![CDATA['No' is the most interesting answer.]]></title><description><![CDATA[The tyranny of yes.]]></description><link>https://murkdice.substack.com/p/no-is-the-most-interesting-answer</link><guid isPermaLink="false">https://murkdice.substack.com/p/no-is-the-most-interesting-answer</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Sun, 03 May 2026 09:01:08 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!dJ2-!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F967e6d50-23e3-47be-bb31-803f15ca3718_1456x1048.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!dJ2-!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F967e6d50-23e3-47be-bb31-803f15ca3718_1456x1048.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!dJ2-!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F967e6d50-23e3-47be-bb31-803f15ca3718_1456x1048.png 424w, https://substackcdn.com/image/fetch/$s_!dJ2-!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F967e6d50-23e3-47be-bb31-803f15ca3718_1456x1048.png 848w, https://substackcdn.com/image/fetch/$s_!dJ2-!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F967e6d50-23e3-47be-bb31-803f15ca3718_1456x1048.png 1272w, https://substackcdn.com/image/fetch/$s_!dJ2-!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F967e6d50-23e3-47be-bb31-803f15ca3718_1456x1048.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!dJ2-!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F967e6d50-23e3-47be-bb31-803f15ca3718_1456x1048.png" width="1456" height="1048" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/967e6d50-23e3-47be-bb31-803f15ca3718_1456x1048.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1048,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:45032,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/191810252?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F967e6d50-23e3-47be-bb31-803f15ca3718_1456x1048.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!dJ2-!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F967e6d50-23e3-47be-bb31-803f15ca3718_1456x1048.png 424w, https://substackcdn.com/image/fetch/$s_!dJ2-!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F967e6d50-23e3-47be-bb31-803f15ca3718_1456x1048.png 848w, https://substackcdn.com/image/fetch/$s_!dJ2-!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F967e6d50-23e3-47be-bb31-803f15ca3718_1456x1048.png 1272w, https://substackcdn.com/image/fetch/$s_!dJ2-!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F967e6d50-23e3-47be-bb31-803f15ca3718_1456x1048.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>There&#8217;s a lot of talk in the ttrpg world about ideas like <em>&#8216;yes, and&#8217;</em>, <em>&#8216;no, but&#8217;</em>, and similar improv-style narrative scaffolding techniques. All of this is often in fear of the simple &#8216;no&#8217;. I love &#8216;no&#8217;. I think it&#8217;s the most important response a GM has in their toolkit, despite what a lot of discourse says. Here&#8217;s why.</p><p><em>A quick disclaimer: If you like the &#8216;&#8216;yes, and&#8217;</em>/<em>&#8216;no, but&#8217; school of thought that is <strong>absolutely </strong>fine! But I think we need more advocates for &#8216;no&#8217;, hence this piece. </em></p><div><hr></div><h3>In fiction</h3><p>The hobbits ask the GM if they could kill a Nazg&#251;l. &#8220;No.&#8221; This makes, the Nazg&#251;l <em>fascinating</em>. Plus, restrictions lead to creativity: the hobbits must deal with them in a different way. They <em>cannot</em> &#8216;beat&#8217; them.</p><p>Imagine if in LOTR Gollum had told the hobbits &#8220;yes actually, if you just find (insert magical relic here), precious, then you can kill a Nazg&#251;l!&#8221; or &#8220;No, but you can trap them with a magic circle!&#8221; </p><p>The magic is <em>gone</em>. The world is less interesting. The Nazg&#251;l are less interesting. The hobbits&#8217; relationship with them is less interesting.</p><p>The need for &#8216;yes&#8217; / &#8216;yes, and&#8217; / &#8216;yes, but&#8217; / &#8216;no, but&#8217; comes from the hero&#8217;s journey and in some senses, the colonial roots of D&amp;D&#8217;s wargaming heritage. There is an idea that all challenges should be things the PCs can conquer either now or in time, once they have accumulated enough &#8216;power&#8217;. </p><p>The name of the game is <em>dominance</em> and <em>player character importance</em>. It&#8217;s about the world yielding to you, rather than ever entertaining the reverse. </p><p>Contrary to what many seem to believe, &#8216;no&#8217; is often the biggest point of drama in many stories. In A Wizard of Earthsea, Ged cannot control the shadow he unleashes whilst meddling as a young apprentice and it scars him forever. He tried to do something beyond his capability and was told &#8216;no&#8217;. He paid a dire cost for his mistake and he didn&#8217;t get a consolation prize either.</p><p>In Game of Thrones, Ned <em>~why did I choose Ned as an example after Ged, well we&#8217;re here now~</em> tries to be an honourable Hand of the King in a system ridden with corruption. He is told &#8216;no&#8217; by the establishment, and ends up dead for it.</p><p>Fantasy worlds especially are defined more so by what characters <em>cannot</em> do than what they can. Think about it. If the author says yes to every character&#8217;s whim e.g. &#8220;I want to be able to fly&#8221; quickly, we have chaos and something that doesn&#8217;t act as a lens for the human experience. </p><p>Limitations define <em>challenges</em>, and challenges are <em>drama</em>. </p><p>Impassable challenges are the <em>biggest </em>drama, especially because they represent the truth of reality: there are somethings that cannot be overcome.</p><p>Sci-fi is no different. We might be able to travel faster than light, but we still can&#8217;t raise the dead. &#8216;No&#8217; is critical for worldbuilding. It is essential for making the imagined feel real.</p><div><hr></div><h3>Fear of &#8216;no&#8217;</h3><p>I think people are afraid of &#8216;no&#8217; in TTRPGs for a few reasons.</p><p><strong>They worry that the session will grind to a halt.</strong> This is really a miscalculation from my perspective. Saying no doesn&#8217;t mean players can&#8217;t think of a better approach, take a different path, or that the random encounter die isn&#8217;t about to make their day even worse/more interesting. </p><p>To me, a GM saying &#8216;no&#8217; is fantastic: it tells me to be more creative, more calculating, to sweat for results, or to explore in a different direction because this genuinely is something I can&#8217;t conquer. It is BORING being told yes constantly. Many of us who are gaming are adults: we should be able to process &#8216;no&#8217; in a game.</p><p><strong>Another reason is that &#8216;no&#8217; can seem like a confrontational answer.</strong> I think this is a social problem more than anything. If at your game table the GM saying &#8216;no&#8217; to a player isn&#8217;t something that is a respected answer, you&#8217;ve got a table culture problem that needs addressing. </p><p><strong>There can be a fear of squashing player creativity.</strong> Sure, if you say no to everything. But I think setting boundaries on what a player can be creative within is a crucial part of building consistent fiction and immersion at the table. Again, we&#8217;re grown-ups. We can work together to calibrate what it possible in the game world and what isn&#8217;t.</p><p><strong>The last is narrative expectations.</strong> The colonial roots of D&amp;D and the hero&#8217;s journey enforce an expectation that conquering is success, and not doing so is failure. There is an implicit idea of win conditions, and winning means bending the world to your whim. </p><p><strong>Failure is not losing. Failure is </strong><em><strong>interesting</strong></em><strong>.</strong> For creating a real-world analogue, &#8216;no&#8217; is critical. We get told &#8216;no&#8217; all the time in the real world, and it forces us to make interesting choices.</p><p>Perhaps that&#8217;s part of this symptom of anti-&#8216;no&#8217;. People want to escape that aspect of the real world. But trust me: the best stories revolve around significant &#8216;no&#8217; moments. If you embrace the hard &#8216;no&#8217; as part of TTRPGs, your games will get much more interesting. You become unchained from the hero&#8217;s journey, and can explore a plethora of narratives outside the confines of that narrow scope. </p><p><em><strong>Caveat:</strong> Obviously if the GM says no to everything, that&#8217;s boring. It&#8217;s important to embrace player creativity. But I&#8217;m not telling you to say no to everything, but to say no when it&#8217;s <strong>interesting </strong>(because it often is).</em></p><p></p>]]></content:encoded></item><item><title><![CDATA[A list of OSR problems]]></title><description><![CDATA[MurkMail Premium Issue 37]]></description><link>https://murkdice.substack.com/p/a-list-of-osr-problems</link><guid isPermaLink="false">https://murkdice.substack.com/p/a-list-of-osr-problems</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Wed, 29 Apr 2026 09:01:31 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!-Glb!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffaf9e780-3325-4e4b-a2d2-5e73c1825641_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[
      <p>
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   ]]></content:encoded></item><item><title><![CDATA[A moment of peace]]></title><description><![CDATA[In the wake of crowdfunding]]></description><link>https://murkdice.substack.com/p/a-moment-of-peace</link><guid isPermaLink="false">https://murkdice.substack.com/p/a-moment-of-peace</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Sun, 26 Apr 2026 09:02:08 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!-Glb!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffaf9e780-3325-4e4b-a2d2-5e73c1825641_1280x1280.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p><strong>Inkvein&#8217;s crowdfunding campaign wrapped up on Wednesday.</strong> I&#8217;m exhausted! <em>That&#8217;s why there&#8217;s no big article this week.</em> We had over 800 wonderful people back the book and I couldn&#8217;t be happier with the way the campaign came to a close.</p><p>There&#8217;s still stuff to be done before we can send out the core beta pdf but I&#8217;m already hard at work writing stretch goals and finishing up the art - whilst editor-in-chief, Lyndsay, examines the book with her magnifying glass and scalpel. </p><p>And it&#8217;s fun work! I&#8217;ve just wrapped up 2 basement layers of the Pentower and I&#8217;m part way through keying the Inkdrake Hoard too. It&#8217;s been great to make the additions I had planned (but that we needed extra funding to work on).</p><p>When all is said and done, Inkvein will contain around 90k words, over 100 illustrations, exceed 280 pages, and have over 2000 hours of my time in it. <em>That&#8217;s not counting the time of editors, project managers, publishers, distributors, etc. </em>A <em><strong>huge </strong></em>undertaking, but one that has been oh so worth it.</p><p>I hope that Inkvein is the <em>beginning</em> of an era for Murkdice: one where we make big books filled with darkness, wonder, and our unique murky flavour.</p><p>Till next time, Murklings.</p>]]></content:encoded></item><item><title><![CDATA[60 Minutes. Final Call.]]></title><description><![CDATA[Inkvein Foreword Preview]]></description><link>https://murkdice.substack.com/p/60-minutes-final-call</link><guid isPermaLink="false">https://murkdice.substack.com/p/60-minutes-final-call</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Wed, 22 Apr 2026 15:51:00 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!ND21!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee68fa33-2496-4e15-8c52-cdff4fe6999a_4273x4716.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!ND21!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee68fa33-2496-4e15-8c52-cdff4fe6999a_4273x4716.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!ND21!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee68fa33-2496-4e15-8c52-cdff4fe6999a_4273x4716.png 424w, https://substackcdn.com/image/fetch/$s_!ND21!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee68fa33-2496-4e15-8c52-cdff4fe6999a_4273x4716.png 848w, https://substackcdn.com/image/fetch/$s_!ND21!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee68fa33-2496-4e15-8c52-cdff4fe6999a_4273x4716.png 1272w, https://substackcdn.com/image/fetch/$s_!ND21!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee68fa33-2496-4e15-8c52-cdff4fe6999a_4273x4716.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!ND21!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee68fa33-2496-4e15-8c52-cdff4fe6999a_4273x4716.png" width="4273" height="4716" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ee68fa33-2496-4e15-8c52-cdff4fe6999a_4273x4716.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:4716,&quot;width&quot;:4273,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:10455862,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/194607257?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F71db2af3-e6e1-47c5-a08c-f3b91b6a121c_4273x6047.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!ND21!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee68fa33-2496-4e15-8c52-cdff4fe6999a_4273x4716.png 424w, https://substackcdn.com/image/fetch/$s_!ND21!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee68fa33-2496-4e15-8c52-cdff4fe6999a_4273x4716.png 848w, https://substackcdn.com/image/fetch/$s_!ND21!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee68fa33-2496-4e15-8c52-cdff4fe6999a_4273x4716.png 1272w, https://substackcdn.com/image/fetch/$s_!ND21!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fee68fa33-2496-4e15-8c52-cdff4fe6999a_4273x4716.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">This painting hasn&#8217;t made it into the book, but is fun nonetheless. Image credit: Murkdice</figcaption></figure></div><p><strong>I&#8217;ve given you a load of sneak previews of <a href="https://www.backerkit.com/c/projects/space-penguin-ink/inkvein-a-caving-centric-megadungeon-for-mork-borg">Inkvein</a></strong> over the past couple of days. For this last call to <a href="https://www.backerkit.com/c/projects/space-penguin-ink/inkvein-a-caving-centric-megadungeon-for-mork-borg">back it</a>, <strong>just</strong> <strong>1 hour from the campaign ending</strong>, I&#8217;m going to share the draft foreword of the book. </p><p><strong>I&#8217;ve talked a lot about what is in the book, but not why I wrote it.</strong></p><p><em>When I was eleven, I went on a school trip. Part of it involved caving. Not casually walking around a few large chambers, but getting suited up, helmeted, and head-torched. I was a tall boy, nearly 6ft by that age, and my muscles still had a lot of catching up to do. I was still afraid of the dark; I remember staring at the yawning mouth of stone that held only dark within.</em></p><p><em>I had to crawl through letterboxes and try to heave myself over slippery ledges that I was too tall and weak for. My helmet kept catching the cave ceiling mere centimetres above my stooped head.</em></p><p><em>Towards the end, I had to squeeze through a tunnel filled with water up to my waist. One by one, my classmates dropped into it. When it was my turn, as I sank into the water, my light began to flicker and give out. The people before me were already far ahead, obscured by corners and twists, and I had to move forwards before anyone else could descend safely behind me.</em></p><p><em>With light fading and the darkness closing in, I waded and pawed my way through the tunnel, dragging my fingers along the walls and hunching to fit into the constricting tube. I still remember the feeling. The disorientation. The alien nature of the space around me. I learned a couple of lessons: our tools and senses can fail us, can abandon us, and that there are places that I do not belong, that I do not know, and perhaps never can know.</em></p><p><em>Earlier than this, at 9 years old, a wave caught me and tumbled me to shore in a grip that I had no power to resist until I washed into the shallows. I had felt a tiny portion of the ocean&#8217;s mass envelope my body, and it was suffocating. </em></p><p><em>I knew this feeling before these incidents. My earliest memory is of a jumper being pulled over my head and the head hole being misaligned. It took too long to be fixed. My sight was gone. My hearing muffled by thick twisting fabric. My arms were constrained, pinned to my body.</em></p><p><em><strong>I hate being trapped. That is why this book exists.</strong></em></p><p><a href="https://www.backerkit.com/c/projects/space-penguin-ink/inkvein-a-caving-centric-megadungeon-for-mork-borg">Go here to back Inkvein.</a> If you think a caving megadungeon written by someone with claustrophobia might be interesting, now is the time to get it!</p>]]></content:encoded></item><item><title><![CDATA[Only 6 Hours Left to Back.]]></title><description><![CDATA[Preview of one-spread protocols]]></description><link>https://murkdice.substack.com/p/only-6-hours-left-to-back</link><guid isPermaLink="false">https://murkdice.substack.com/p/only-6-hours-left-to-back</guid><dc:creator><![CDATA[Murkdice]]></dc:creator><pubDate>Wed, 22 Apr 2026 11:01:19 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!M2M5!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9e7f4aad-2270-4f62-8c80-2351dca31f61_4157x2953.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!M2M5!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9e7f4aad-2270-4f62-8c80-2351dca31f61_4157x2953.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!M2M5!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9e7f4aad-2270-4f62-8c80-2351dca31f61_4157x2953.png 424w, https://substackcdn.com/image/fetch/$s_!M2M5!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9e7f4aad-2270-4f62-8c80-2351dca31f61_4157x2953.png 848w, 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data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/9e7f4aad-2270-4f62-8c80-2351dca31f61_4157x2953.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1034,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:9022084,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/194604276?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9e7f4aad-2270-4f62-8c80-2351dca31f61_4157x2953.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!M2M5!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9e7f4aad-2270-4f62-8c80-2351dca31f61_4157x2953.png 424w, https://substackcdn.com/image/fetch/$s_!M2M5!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9e7f4aad-2270-4f62-8c80-2351dca31f61_4157x2953.png 848w, https://substackcdn.com/image/fetch/$s_!M2M5!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9e7f4aad-2270-4f62-8c80-2351dca31f61_4157x2953.png 1272w, https://substackcdn.com/image/fetch/$s_!M2M5!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9e7f4aad-2270-4f62-8c80-2351dca31f61_4157x2953.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image credit: Murkdice</figcaption></figure></div><p><strong>6 HOURS LEFT! We are in the twilight of <a href="https://www.backerkit.com/c/projects/space-penguin-ink/inkvein-a-caving-centric-megadungeon-for-mork-borg">the Inkvein campaign</a>: if you like the look of those stretch goals and haven&#8217;t backed it yet, now is the time! </strong>To tempt you further, here&#8217;s a look at the &#8216;one-spread&#8217; centric design of Inkvein&#8217;s layout.</p><p>The argument that information in a ttrpg book <em>should not </em>be split across multiple spreads is not new, but it&#8217;s something that we continue to see in the industry despite this popular rule.  </p><p><strong>Inkvein holds to this rule and then some.</strong> It is strict about space and layout. Make no mistake, detail isn&#8217;t sacrificed for this, but usability is more important than <em>ever </em>in a megadungeon. Let&#8217;s take a look.</p><p><em>Note: These samples are not fully edited.</em></p><div><hr></div><h3>Intros, history, and sub-systems</h3><p><strong>It was important for me to get the contents on one spread.</strong> The pdf will be hyperlinked to the point of driving me up the wall, but for the physical copy, having a single spread that shows you where to find everything is <em>essential </em>in a book like this.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!lzic!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5eff0f6b-ad85-4e4f-bbda-37f273f7ab40_1099x777.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!lzic!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5eff0f6b-ad85-4e4f-bbda-37f273f7ab40_1099x777.png 424w, https://substackcdn.com/image/fetch/$s_!lzic!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5eff0f6b-ad85-4e4f-bbda-37f273f7ab40_1099x777.png 848w, https://substackcdn.com/image/fetch/$s_!lzic!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5eff0f6b-ad85-4e4f-bbda-37f273f7ab40_1099x777.png 1272w, https://substackcdn.com/image/fetch/$s_!lzic!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5eff0f6b-ad85-4e4f-bbda-37f273f7ab40_1099x777.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!lzic!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5eff0f6b-ad85-4e4f-bbda-37f273f7ab40_1099x777.png" width="1099" height="777" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/5eff0f6b-ad85-4e4f-bbda-37f273f7ab40_1099x777.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:777,&quot;width&quot;:1099,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:288724,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/194604276?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd357757e-cd33-45e7-a76d-9470ebcb1475_1099x783.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!lzic!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5eff0f6b-ad85-4e4f-bbda-37f273f7ab40_1099x777.png 424w, https://substackcdn.com/image/fetch/$s_!lzic!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5eff0f6b-ad85-4e4f-bbda-37f273f7ab40_1099x777.png 848w, https://substackcdn.com/image/fetch/$s_!lzic!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5eff0f6b-ad85-4e4f-bbda-37f273f7ab40_1099x777.png 1272w, https://substackcdn.com/image/fetch/$s_!lzic!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5eff0f6b-ad85-4e4f-bbda-37f273f7ab40_1099x777.png 1456w" sizes="100vw"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image credit: Murkdice</figcaption></figure></div><p><strong>I took the same approach for the overview of the book.</strong> It&#8217;s easy for an adventure of this size to feel intimidating: our answer to this problem is a single spread overview that guides you through how to digest the book.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!V-SL!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc2886a19-9507-4fd2-9a6d-dfbc122d1bca_1094x780.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!V-SL!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc2886a19-9507-4fd2-9a6d-dfbc122d1bca_1094x780.png 424w, https://substackcdn.com/image/fetch/$s_!V-SL!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc2886a19-9507-4fd2-9a6d-dfbc122d1bca_1094x780.png 848w, https://substackcdn.com/image/fetch/$s_!V-SL!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc2886a19-9507-4fd2-9a6d-dfbc122d1bca_1094x780.png 1272w, https://substackcdn.com/image/fetch/$s_!V-SL!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc2886a19-9507-4fd2-9a6d-dfbc122d1bca_1094x780.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!V-SL!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc2886a19-9507-4fd2-9a6d-dfbc122d1bca_1094x780.png" width="1094" height="780" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/c2886a19-9507-4fd2-9a6d-dfbc122d1bca_1094x780.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:780,&quot;width&quot;:1094,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:358139,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/194604276?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F5ddae6b5-f6da-42b0-aa19-4488457faf29_1099x780.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!V-SL!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc2886a19-9507-4fd2-9a6d-dfbc122d1bca_1094x780.png 424w, https://substackcdn.com/image/fetch/$s_!V-SL!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc2886a19-9507-4fd2-9a6d-dfbc122d1bca_1094x780.png 848w, https://substackcdn.com/image/fetch/$s_!V-SL!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc2886a19-9507-4fd2-9a6d-dfbc122d1bca_1094x780.png 1272w, https://substackcdn.com/image/fetch/$s_!V-SL!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fc2886a19-9507-4fd2-9a6d-dfbc122d1bca_1094x780.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image credit: Murkdice</figcaption></figure></div><p>We use the same technique for the history of the dungeon&#8230;</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!VaKS!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9fe50488-864c-438a-8d8b-33bf61175dcf_1100x782.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!VaKS!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9fe50488-864c-438a-8d8b-33bf61175dcf_1100x782.png 424w, https://substackcdn.com/image/fetch/$s_!VaKS!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9fe50488-864c-438a-8d8b-33bf61175dcf_1100x782.png 848w, https://substackcdn.com/image/fetch/$s_!VaKS!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9fe50488-864c-438a-8d8b-33bf61175dcf_1100x782.png 1272w, https://substackcdn.com/image/fetch/$s_!VaKS!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9fe50488-864c-438a-8d8b-33bf61175dcf_1100x782.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!VaKS!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9fe50488-864c-438a-8d8b-33bf61175dcf_1100x782.png" width="1100" height="782" 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srcset="https://substackcdn.com/image/fetch/$s_!VaKS!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9fe50488-864c-438a-8d8b-33bf61175dcf_1100x782.png 424w, https://substackcdn.com/image/fetch/$s_!VaKS!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9fe50488-864c-438a-8d8b-33bf61175dcf_1100x782.png 848w, https://substackcdn.com/image/fetch/$s_!VaKS!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9fe50488-864c-438a-8d8b-33bf61175dcf_1100x782.png 1272w, https://substackcdn.com/image/fetch/$s_!VaKS!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F9fe50488-864c-438a-8d8b-33bf61175dcf_1100x782.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image credit: Murkdice</figcaption></figure></div><p><strong>And all the additional sub-systems in the book.</strong> Alchemy fits on one spread: procedures, reagents (ingredients), and recipes.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!MU9X!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd779cb92-fa65-42fe-9fe8-3ac2bea2886a_1098x780.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!MU9X!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd779cb92-fa65-42fe-9fe8-3ac2bea2886a_1098x780.png 424w, https://substackcdn.com/image/fetch/$s_!MU9X!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd779cb92-fa65-42fe-9fe8-3ac2bea2886a_1098x780.png 848w, https://substackcdn.com/image/fetch/$s_!MU9X!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd779cb92-fa65-42fe-9fe8-3ac2bea2886a_1098x780.png 1272w, https://substackcdn.com/image/fetch/$s_!MU9X!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd779cb92-fa65-42fe-9fe8-3ac2bea2886a_1098x780.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!MU9X!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd779cb92-fa65-42fe-9fe8-3ac2bea2886a_1098x780.png" width="1098" height="780" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/d779cb92-fa65-42fe-9fe8-3ac2bea2886a_1098x780.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:780,&quot;width&quot;:1098,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:376179,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/194604276?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F859e966f-7115-46e1-95fd-7c0417322172_1099x781.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!MU9X!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd779cb92-fa65-42fe-9fe8-3ac2bea2886a_1098x780.png 424w, https://substackcdn.com/image/fetch/$s_!MU9X!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd779cb92-fa65-42fe-9fe8-3ac2bea2886a_1098x780.png 848w, https://substackcdn.com/image/fetch/$s_!MU9X!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd779cb92-fa65-42fe-9fe8-3ac2bea2886a_1098x780.png 1272w, https://substackcdn.com/image/fetch/$s_!MU9X!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fd779cb92-fa65-42fe-9fe8-3ac2bea2886a_1098x780.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image credit: Murkdice</figcaption></figure></div><div class="pullquote"><p><em><strong><a href="https://www.backerkit.com/c/projects/space-penguin-ink/inkvein-a-caving-centric-megadungeon-for-mork-borg">Back Inkvein here.</a></strong></em></p></div><h3>Locations</h3><p>For locations, whether they are caverns, places in the city of Wel, or sub-dungeons, descriptions always fit within a spread.</p><p><strong>For the city of Wel, sub-locations fit on a spread or a page.</strong></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!A98N!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F02f94d0a-e2b4-4ead-b881-a9addca4a23a_1099x774.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!A98N!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F02f94d0a-e2b4-4ead-b881-a9addca4a23a_1099x774.png 424w, https://substackcdn.com/image/fetch/$s_!A98N!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F02f94d0a-e2b4-4ead-b881-a9addca4a23a_1099x774.png 848w, https://substackcdn.com/image/fetch/$s_!A98N!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F02f94d0a-e2b4-4ead-b881-a9addca4a23a_1099x774.png 1272w, https://substackcdn.com/image/fetch/$s_!A98N!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F02f94d0a-e2b4-4ead-b881-a9addca4a23a_1099x774.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!A98N!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F02f94d0a-e2b4-4ead-b881-a9addca4a23a_1099x774.png" width="1099" height="774" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/02f94d0a-e2b4-4ead-b881-a9addca4a23a_1099x774.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:774,&quot;width&quot;:1099,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:590752,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/194604276?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fe356e015-5864-4180-b15f-d3b33728bdf0_1099x779.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!A98N!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F02f94d0a-e2b4-4ead-b881-a9addca4a23a_1099x774.png 424w, https://substackcdn.com/image/fetch/$s_!A98N!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F02f94d0a-e2b4-4ead-b881-a9addca4a23a_1099x774.png 848w, https://substackcdn.com/image/fetch/$s_!A98N!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F02f94d0a-e2b4-4ead-b881-a9addca4a23a_1099x774.png 1272w, https://substackcdn.com/image/fetch/$s_!A98N!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F02f94d0a-e2b4-4ead-b881-a9addca4a23a_1099x774.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image credit: Murkdice</figcaption></figure></div><p><strong>Locations within the cave network never run between pages</strong>, and a mini-map is included to minimise page switching.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!lGyZ!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7d23529e-2f0f-4c51-9f3c-7c252f93e8d6_1099x777.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!lGyZ!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7d23529e-2f0f-4c51-9f3c-7c252f93e8d6_1099x777.png 424w, https://substackcdn.com/image/fetch/$s_!lGyZ!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7d23529e-2f0f-4c51-9f3c-7c252f93e8d6_1099x777.png 848w, https://substackcdn.com/image/fetch/$s_!lGyZ!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7d23529e-2f0f-4c51-9f3c-7c252f93e8d6_1099x777.png 1272w, https://substackcdn.com/image/fetch/$s_!lGyZ!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7d23529e-2f0f-4c51-9f3c-7c252f93e8d6_1099x777.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!lGyZ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7d23529e-2f0f-4c51-9f3c-7c252f93e8d6_1099x777.png" width="1099" height="777" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/7d23529e-2f0f-4c51-9f3c-7c252f93e8d6_1099x777.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:777,&quot;width&quot;:1099,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:476665,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/194604276?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Ffade1744-1b61-4027-a4de-15e0d2bdf515_1099x779.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!lGyZ!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7d23529e-2f0f-4c51-9f3c-7c252f93e8d6_1099x777.png 424w, https://substackcdn.com/image/fetch/$s_!lGyZ!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7d23529e-2f0f-4c51-9f3c-7c252f93e8d6_1099x777.png 848w, https://substackcdn.com/image/fetch/$s_!lGyZ!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7d23529e-2f0f-4c51-9f3c-7c252f93e8d6_1099x777.png 1272w, https://substackcdn.com/image/fetch/$s_!lGyZ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F7d23529e-2f0f-4c51-9f3c-7c252f93e8d6_1099x777.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image credit: Murkdice</figcaption></figure></div><p><strong>For sub-dungeons, like the Pentower, each level is contained on 1 spread.</strong></p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!EBUb!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1e819996-4e1f-44ef-9169-e9ac140fc8ca_1099x779.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!EBUb!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1e819996-4e1f-44ef-9169-e9ac140fc8ca_1099x779.png 424w, https://substackcdn.com/image/fetch/$s_!EBUb!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1e819996-4e1f-44ef-9169-e9ac140fc8ca_1099x779.png 848w, https://substackcdn.com/image/fetch/$s_!EBUb!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1e819996-4e1f-44ef-9169-e9ac140fc8ca_1099x779.png 1272w, https://substackcdn.com/image/fetch/$s_!EBUb!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1e819996-4e1f-44ef-9169-e9ac140fc8ca_1099x779.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!EBUb!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1e819996-4e1f-44ef-9169-e9ac140fc8ca_1099x779.png" width="1099" height="779" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/1e819996-4e1f-44ef-9169-e9ac140fc8ca_1099x779.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:779,&quot;width&quot;:1099,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:313153,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/194604276?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1e819996-4e1f-44ef-9169-e9ac140fc8ca_1099x779.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!EBUb!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1e819996-4e1f-44ef-9169-e9ac140fc8ca_1099x779.png 424w, https://substackcdn.com/image/fetch/$s_!EBUb!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1e819996-4e1f-44ef-9169-e9ac140fc8ca_1099x779.png 848w, https://substackcdn.com/image/fetch/$s_!EBUb!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1e819996-4e1f-44ef-9169-e9ac140fc8ca_1099x779.png 1272w, https://substackcdn.com/image/fetch/$s_!EBUb!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1e819996-4e1f-44ef-9169-e9ac140fc8ca_1099x779.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image credit: Murkdice</figcaption></figure></div><p><strong>And for islands within the Sea of Words</strong>, each is contained on a single page which details their mini-pointcrawl.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!YANJ!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0616520a-094b-4847-93cc-1032d78581bf_1097x777.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!YANJ!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0616520a-094b-4847-93cc-1032d78581bf_1097x777.png 424w, https://substackcdn.com/image/fetch/$s_!YANJ!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0616520a-094b-4847-93cc-1032d78581bf_1097x777.png 848w, https://substackcdn.com/image/fetch/$s_!YANJ!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0616520a-094b-4847-93cc-1032d78581bf_1097x777.png 1272w, https://substackcdn.com/image/fetch/$s_!YANJ!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0616520a-094b-4847-93cc-1032d78581bf_1097x777.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!YANJ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0616520a-094b-4847-93cc-1032d78581bf_1097x777.png" width="1097" height="777" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/0616520a-094b-4847-93cc-1032d78581bf_1097x777.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:777,&quot;width&quot;:1097,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:277244,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://murkdice.substack.com/i/194604276?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0616520a-094b-4847-93cc-1032d78581bf_1097x777.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!YANJ!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0616520a-094b-4847-93cc-1032d78581bf_1097x777.png 424w, https://substackcdn.com/image/fetch/$s_!YANJ!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0616520a-094b-4847-93cc-1032d78581bf_1097x777.png 848w, https://substackcdn.com/image/fetch/$s_!YANJ!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0616520a-094b-4847-93cc-1032d78581bf_1097x777.png 1272w, https://substackcdn.com/image/fetch/$s_!YANJ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F0616520a-094b-4847-93cc-1032d78581bf_1097x777.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">Image credit: Murkdice</figcaption></figure></div><h3>GM-centric design</h3><p>I value detail in an adventure: I often find dungeons that summarise locations in brevity tough to run. But detail doesn&#8217;t mean usability needs to suffer. By segmenting information properly and setting spatial constraints, Inkvein is a <em>joy </em>to use at the table. It&#8217;s detailed but digestible: the best of both worlds.</p><div><hr></div><h3>Almost out of time</h3><p>A mere 6 hours remains to <a href="https://www.backerkit.com/c/projects/space-penguin-ink/inkvein-a-caving-centric-megadungeon-for-mork-borg">back Inkvein</a>, quite possibly less depending on when you&#8217;re reading this. If you like Murkdice, get this book. It&#8217;s the culmination of the last 2 years of the journey we&#8217;ve been on, and it&#8217;s filled with the best ideas of those years. <a href="https://www.backerkit.com/c/projects/space-penguin-ink/inkvein-a-caving-centric-megadungeon-for-mork-borg">Go here to back it.</a></p><p></p><p></p><p></p>]]></content:encoded></item></channel></rss>